Categories
Fantasy-Sci-Fi Storyworld

Entertainment in your Storyworld

We’ve spoken before about how little details can help color your storyworld. Societal habits, mating customs, dinner choices, and environmental aspects are all key to fleshing out a believable living space. Another aspect to consider is the way in which your characters entertain themselves.

Sometimes entertainment plays a central role in a book. The entire concept in Suzanne Collins’ Hunger Games is a deathsport reality show, partly to show the Capitol’s control over the Districts, but also partly to entertain the masses. Ernest Cline’s Ready Player One shows a world in which reality is miserable and everyone escapes into a massively multiplayer online game. This “game” supports commerce, education, and other activities, but entertainment is a major aspect, especially considering the bleak reality outside of the virtual reality “OASIS.” And Aaron Gansky’s Hand of Adonai series presents a World of Warcraft type game in which the protagonists get trapped, Tron-style, and must figure out how to escape.

Hand of Adonai

In those three examples, the entertainment medium is actually the centerpiece of the novel, but it’s also the major point of tension. Specifically, each of the forms of entertainment is broken or twisted in some way, and the characters must overcome the challenges that arise.

Should entertainment play a major role in any other type of novel though? What if you have a story in the Wild West? Or a post-apocalyptic survivalist tale? A Space opera? I would argue that entertainment should be valued by your characters if you want them to feel like real people. That’s because all humans desire to have comfort and enjoyment at least part of the time (hopefully their lives aren’t always threatened by events like the ones in your novel!).

For example, John Scalzi’s The Ghost Brigades is a book about super soldiers defending humanity from a ghastly assortment of different alien species. And yet, Scalzi helps to make the storyworld feel alive with little windows of enjoyment. In one scene, a pilot is playing poker with some friends, in another, a father pirates a broadcast signal so his daughter can watch TV, and most importantly, an alien race is revealed to have no need for arts and entertainment. And this alien race realizes its lack of culture and strives to create it.

Or take Little House in the Big Woods. The novel chronicles the survival of a young girl and her family in the wilderness. Despite the struggles, there are times where she and her sister enjoy the musical talents of their father, or the two inflate and seal a pig bladder and kick it around like a ball. Personally that’s disgusting to me, but it really does help me picture the world in which little Laura Ingalls lived.


If your story is a non-stop adventure, you might feel like you don’t have time or space in your book to show scenes of enjoyment. That may be true. While not a book, the first season of the TV show 24 really pushed its story along with scant little room to explore its characters’ hobbies. Nevertheless, the first scene with the protagonist shows Jack, his wife, and his daughter finishing a late-night game. This one scene helps establish Jack’s normal life before the world started falling apart. It thus gives us an idea of what he’s fighting to get back through the whole first season.

Even if your story is very dark and the adventure extremely perilous, I would really encourage you to figure out some hobby or interest your character has to make him more personable. This is especially true if the world is very different from our own, because the character’s chosen entertainment could be used to show how foreign or similar that world is to ours. For example, a sorcerer in a fantasy adventure might enjoy magical sculpting – which might be a sort of enchanted pottery making. Or maybe he enjoys reading books of far-off adventure. In the first case, the hero has a hobby similar to one found in our world, but he clearly lives in a different reality. In the latter scenario, the sorcerer has an interest akin to that of your readers, making him relatable despite his extraordinary talents. Both are useful, depending on what you’re trying to accomplish.

That’s all for now, and possibly for a while. My wife and I are expecting our fourth child in a few weeks. Being a stay-at-home dad with four children ages 6 and under (and homeschooling the oldest two) will mean I won’t have much time to make regular updates at A3. So after two years of storyworld contributions, I’ll be taking a sabbatical for a little while. In the meantime, if there are any particular topics you’d like to see covered in the future, please leave a comment below and I can cover that subject when I return! Thanks guya and gals!

 

Ghost Brigades Image from: http://www.alisoneldred.com/imageJohnHarris-Illustration-2-58.html

Pig Bladder Kicking Picture from: https://www.pinterest.com/pin/270638258827560791/

24 Family Picture from: http://www.buddytv.com/articles/24/hottest-tv-dads-jack-bauer-24-17503.aspx

 

Categories
Fantasy-Sci-Fi Storyworld

A Drop of Evil in your Storyworld

If you’re writing a novel, you can’t do so without a healthy dose of tension. Whatever the protagonist’s goal is, your job as an author is to set up countless roadblocks between him and his prize. Maybe this means environmental disasters, conversational misunderstandings, simple mistakes, or physical limitations. But one of the most fun ways to torture your characters is with other characters. Specifically evil ones.

[bctt tweet=”But one of the most fun ways to torture your characters is with other characters.” via=”no”]

“Hold up,” you might say. As followers of Christ, our nature is (or at least should be!) to bring about peace, resolve conflict, and ultimately help people. Yes, but as a fiction writer, you need to delay this resolution as long as possible. And you can do this by creating compelling, evil characters. People who’d like to kill your heroes, take their stuff, steal the hearts of their loved ones, and burn everything else. And the nicer villains will do it in that order.

But how do you put these evil characters into your world convincingly? My suggestion would be to avoid any sort of “monolithic” evil. That essentially means evil for evil’s sake, something which no real human engages in. In fact, everyone pursues some form of good thing that God wants them to pursue. Happiness, sexual gratification, security, justice – these are all good things created by our loving creator for a specific purpose. But if an individual pursues them in a way that opposes God’s chosen method, that’s evil. And if the evil pursuit of these things happens to cross the path of your protagonist, well, all the better for your story.

evil doom

Maybe the bad guy in your book has justice issues. The people that killed his wife were never brought before the law, and instead he feels the need to take matters into his own hands. He might attack policemen at random or devise some grander scheme to punish all of society. Or maybe his vengeance is very focused on an individual, but collateral damage affects the protagonist. Whatever the case, your antagonist should be fleshed out, and his evil motivations should be well-established. This is true regardless of your genre.

[bctt tweet=”Whatever the case, your antagonist should be fleshed out, and his evil motivations should be well-established.” via=”no”]

But in a speculative fiction novel, you may need to determine the motivations of an entire species. Why do the lizardmen in your book pillage and raid human villages? Is it to please their angry god? Or is it because they feel threatened by man’s expansion? Do the aliens invading earth intend to harvest humans for food? Or does human lymph tissue possess some life-saving cure for the alien homeworld? Their actions may be utterly depraved from our perspective, but an internally consistent reason for their behavior will do wonders to breathe sophistication into your novel.

Let’s take some examples. I just finished reading Kathy Tyers’ Truce at Bakura. It’s an older Star Wars novel, but it has enough unique storyworld elements that it really is set apart from the standard Star Wars fare. The antagonists in the book are the Ssi-ruuk, a reptilian race of creatures who desire to eradicate humans, and they are completely callous to the dying pleas of these men and women. This may seem heartless, but Tyers does a great job of crafting the aliens’ motivations. The Ssi-ruuk just want to bring peace to the universe by eliminating pests. And they don’t care about human suffering because they truly don’t believe humans have sentience. It is ironically similar to the way humans deal with unwanted insects in their home.

A real-world example of evil ideology would be communism. Yes, its cousin socialism is in vogue right now, but communism is possibly responsible for more deaths in the 20th century than any other movement. Between Russia and China alone, 21 to 70 million civilians were killed by their own countrymen, and that doesn’t even count Cambodia, Vietnam, or North Korea. To my conservative friends, this may sound like unadulterated evil. But remember that the communists weren’t killing their neighbors just because they enjoy killing. They truly believed they were bringing about a proletariat utopia, and were willing to go to great lengths to secure it. Yes, they committed murder, but in their minds they did so for an ostensibly noble purpose. Many still cling to the ideology because of the perceived good a Marxist world could theoretically bring – fairness, equality, and an end to excessive capitalist greed. Pursuing those ends isn’t bad, but communism always requires violent upheaval to get there. And that? That is evil.

It might be frightening to start crafting evil characters and worldviews in your novel. In fact, C.S. Lewis found the process incredibly taxing when writing the Screwtape Letters. But if you hope to create a rich storyworld with believable challenges to your protagonist, you’ll need to get inside the heads of your bad guys. This means trying to see from their perspective, which may be good practice to build empathy toward those with whom you disagree. But as a Christian writer, the important thing is to show that evil, no matter how powerful, clever, or prevalent, ultimately loses to Good.

[bctt tweet=”As a Christian writer, the important thing is to show that evil ultimately loses to Good.” via=”no”]

 

Dr. Doom Image from: http://screenrant.com/marvel-becoming-doctor-doom-hex-mortis/

Ssi-Ruuk image from: https://www.pinterest.com/pin/493636809132666309/

Max McLean as Screwtape, image from: https://fpatheatre.com/production/the-screwtape-letters/

 

Categories
Storyworld

War of Worldcraft: Two approaches to World Creation

So you want to create a storyworld, eh? Well, it took God six days to complete the one you’re living in, so don’t expect to make yours in one day. Worlds are complicated things, and in order to make one believable, you’ll need to take into consideration a whole host of things from politics to geography. But first, let’s approach the philosophy of world creation. There are two extremes, but most authors approach the task with a little give and take from both.

[bctt tweet=”So you want to create a world, eh? #storyworld #scifi” via=”no”]

From the story, arises the world…

In this approach, you start with a story idea and create the world as the story progresses. You haven’t mapped out the flora or fauna and you may have no idea what the planet’s political structure looks like, but you’ll figure everything out as you write. The principle advantage to this method is speed. Specifically, you can start writing immediately and fill in details later as you figure them out.

But before you get started, you’ll need at least a general idea of the storyworld’s outlook. Even something simple like knowing your universe is similar to Star Wars, or that magic and technology are used like Final Fantasy VII, that can help a lot. You can’t copy the intellectual property, but a general idea can help.

A word of caution: when you use this process, you MUST go back and examine your manuscript for consistency. If you flippantly mention the protagonist grew up climbing trees, you can’t later say his hometown was a desert. Similarly, if you realize midway into your book that you’d like to populate the earth with elves or cyborgs (or cyborg elves, whatever), you’re going to have to go back and add details to that effect earlier in the novel unless you intend to completely catch the reader off guard.

From the world, arises the story…

With this style, you design maps, ideologies, technology, and fantastic creatures early. Your characters are crafted within the realm of this fictitious land, and as a result, they feel genuine. Why? Because their motivations are drawn from the rich history you’ve created. In fact, the main advantage to this method is that the world will feel alive, because you’ve already considered how its inhabitants fare in their daily routines.

One problem I’ve seen with this approach is when a proud author frontloads his manuscript with world-details instead of the actual story. It’s understandable, right? I mean he’s created an entire ecosystem in his head. But the result is a lengthy prologue that belongs in a reference manual for a roleplaying game. Boring! Instead, display the richness of your universe in the way your characters interact with it. Subtlety is the key.

The other drawback is “analysis paralysis.” If you worry too much about the way your world will hold together, you may never get around to actually writing your story. If you want to be an author, you know you eventually have to write a book, right?

[bctt tweet=”If you want to be an author, you know you eventually have to write a book, right? #author #writer” via=”no”]

Finding middle ground…

As I said, most authors approach world creation with a hybrid of the two methods. As they write a couple chapters, their heads are filled with ideas for international drama. As that grand-scale conflict solidifies, new incentives are born into their characters. And so it goes. Most importantly, understand the advantages and disadvantages of the two philosophies and pick a method that works for you.

 

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Fantasy-Sci-Fi Specs: Speculative Fiction Storyworld

Love and Marriage and Storyworlds

So, I’m going to be talking about sex today. Again. My last article on the subject had more to do with the biological aspects, but today we’re going to examine the societal impacts. Specifically, how do the fantastic characters in your book find mates? Produce children? Care for their young? Is there sexual deviancy or abuse? As humans living on earth we might think aliens live just like us, but that may not be the case. And as I’ll point out, even two different cultures on earth may view marriage completely differently.

 

Finding Somebody to Love

The typical, idealistic romance is as follows: boy and girl meet. One falls in love with the other and has to pursue him/her until the two live happily (sappily?) ever after. Throw in some tension, unexpected drama, maybe a trendy setting, and voila – romance, Western culture style.

But that isn’t how every culture operates. A year out of college I had a roommate from India. And while he’d adapted to many Western norms, his marriage plan was still rooted in tradition. Yes, an arranged marriage, but with a modern twist. Instead of his future matrimony being determined at a young age (Yenta style, for you Fiddler on the Roof fans), an online list was employed. The parents of both singles sorted through the matches and determined eligibility for their respective children. Young men were chosen according to their health, as well as the stability of their careers and maybe a handful of shared interests. Women were picked for their good looks, intelligence, and (of course) culinary ability. Some of you feminists may scoff at that, but I dare you to scoff at good home-cooked Indian food.

In both Western and Indian romance, the interested parties must make a case for their eligibility. They both want marriage and sex, but must prove themselves acceptable in some way. This is because sex is a powerful motivating force, and the most successful cultures know how to harness it to create productive societies. Contrast it with a theoretical civilization where sex is readily available on pocket devices. What might you have? A bunch of unmotivated men living in isolation, and a bunch of lonely women trying to get their attention while continually lowering their standards. Sigh. I think we all wish that was theoretical.

Anyway, if you’re crafting a fantastic story world, you’ll have to consider the manner in which your characters find mates. Is it up to the individual or is there a third party? And the third party doesn’t have to be parental oversight. It could be a dystopian government trying to breed a better society, or a traditional monarchy marrying children off to forge alliances.

 

First Comes Love, Then Comes Marriage …

Once the inhabitants of your world have found their mates, they may have children. And even if they don’t, your characters came from somewhere, so you’ll need to figure out how they were born. Or hatched. Or manufactured. Or whatever. A lot of the fertilization and birthing methods I’ve already covered in my previous article, but the manner in which these influence your world must be considered from a child-rearing perspective.

For example, if you have a species that generally produces a very small number of children, the parents are going to be more involved in raising those little ones. Contrast that with a species that produces dozens of children every few years. There simply can’t be the same level of nurturing. In this latter case, the young of the species will also need to have a lot more autonomy and capability as soon as they’re born.

The value a culture places on one life will also depend on the number of children typically produced. If your one son gets eaten by a local predator, it’s awful. If you have thirty sons though, it’s still awful, but not as devastating.

I can think of no better example of reproduction being an intrinsic part of culture and world-building than in Bioware’s original Mass Effect game. From the tragically (and arguably deserved) sterility of the Krogan, to the egg-laying broods of the Salarians, to the bizarre and oft-misunderstood all-female race of Asari, you’ll find no shortage of fascinating cultures to fuel your imagination. Even if you’re not into playing videogames, you should check out a Mass Effect wiki or some playthrough videos. The second and third entries in the series are mostly forgettable though, so don’t bother with them.

 

Laboratory Orphans


Asexual breeding is sometimes explored in science fiction. In Battletech, the advanced clans are selectively bred in tubes to produce the most efficient warriors. Individuals fight for their right to have their genetic strains added to the pool of genetic superiors. In Scalzi’s Old Man’s War, super soldiers are made from mostly human genetic material, with a few enhancements. In both of these cases, the people have been designed to defend their culture, and they dutifully do so within their specified role.

On the other hand, ExoSquad had its NeoSapiens, a manufactured breed of blue-skinned superhumans, and Space: Above and Beyond had its “In Vetroes,” or test tube soldiers. In these two cases, the created pseudo-humans had a hard time fitting in. Their place in life isn’t abundantly clear because their creators hadn’t been the most honorable. As a result, tension exists between the true humans and their creations.

 

Sex, Marriage, and Christianity

Lastly, for a sentient and moral species like humanity, sex and marriage is more than just reproduction. They pave a pathway to a profound intimacy designed by God and reflect God’s relational and complimentary nature. Numerous Christian books have been written in regards to this aspect of sex and marriage, including but not limited to: The Act of Marriage, Eden Derailed, Sex and the Soul of a Woman, Sex and the Supremacy of Christ, Every Man’s Battle, etc.. If your aliens or fantasy creatures are anything like humans, sex and marriage are likely parts of their purpose in creation. Also worth considering – sex is broken in our culture. Alien societies, if they have fallen from grace like us, might also have skewed views on sexuality including abuse, infidelity, and perversion.

Whatever you decide for your fantastic world, remember this: Sex is a powerful. For both men and women it is a motivating force created by God. It is therefore good, but like all good things the Lord has given us (e.g. nature, chocolate, etc.) it must be used responsibly. It’s just like Spiderman says.

 

 

 

Space: Above and Beyond Picture from

http://boltax.blogspot.com/2011/03/bishs-review-space-above-and-beyond_25.html

 

Krogan Image from:

http://masseffect.wikia.com/wiki/File:Wrex2.png

 

Fiddler on the Roof copyright MGM, 1971

 

Categories
Storyworld

The End of Civilization

Recently, a friend of mine asked me if western civilization was at the end of its life cycle. It’s a loaded question, and its answer will largely be dependent on how you define western culture. I’ll answer the question in a minute (or because I hate click-bait as much you do, you can skip to the last few paragraphs – I won’t tell on you), but this got me thinking of good storyworld ideas. Specifically civilizations in decline and how to preserve culture.

Cultural Preservation in Fiction

First of all, what I am not talking about is the French Resistance or Napier’s band of anti-Neo sappers in ExoSquad. Those are fine stories of fighting an oppressive government, but preserving culture usually means peacefully (if possible) living in one society, while preserving the spirit of another.

In Asimov’s Foundation, Harry Seldon foresaw the collapse of the Galactic Empire long before it happened. He knew that once that downfall began in earnest, it would take millennia to reestablish the same level of culture and technology. His solution? Create a colony with a massive library of all information necessary to recreate society. The colony of mostly scientists would feverishly work to teach successive generations all of known literature, science, and culture. It worked. The bloated galactic empire fell to the point where nuclear power was no longer known, space travel was rare, and control of different regions was usurped by local warlords. Meanwhile, Seldon’s world of Terminus carried on and even made advances.

The premise was borrowed by the storyworld of Battletech, where a semi-religious cult on earth maintained what was called “losttech.” They were decades more advanced than the other thousands of planets, but not because of scientific breakthroughs, but scientific preservation. The five main houses controlling known space had lost even the ability to create new battlemechs, their principle method of warfare.

 

In various fantasy settings, sometimes the arts of magic are preserved in a similar way. While the rest of the people beat each other senseless, mages will isolate themselves to preserve their craft. And they always seem to do so in dangerously tall and remotely situated towers. I can’t think of any specific novels, but I know I’ve rolled dice in at least one role-playing game with a similar backstory.

Cultural Preservation in History

These fictional tales are believable because they are based on actual events that happened in history. Over a thousand years ago, a man named Benedict created enclaves of culture, science, and literature to preserve the best of Roman, Greek, and Judeo-Christian culture. These little enclaves became known as monasteries, and monasticism was born. And we can all thank God for it, since monasticism effectively maintained a light in the dark ages and allowed culture to rebound once a degree of political and legal stability resumed in Europe.

My wife is currently reading a book called The Benedict Option, which looks at what Benedict did and evaluates if a similar method ought to be employed in present times. I’m not a huge non-fiction reader, (I believe truth is sometimes best conveyed in fiction) but the topic sounds interesting enough that I’ll probably pick it up when she’s done.

Cultural Preservation in Present

In a larger context, Christians know this idea resonates, and not just because of recent law-changes or disruption on college campuses. As Christians, we preserve a way of life – a relationship with God – that was lost soon after creation. Despite my tendency to avoid nonfiction, I’ve been reading Jake McCandless’ book Spiritual Prepper (I mean check out the cover, how could I not?). It is a good reminder that although the world is increasingly antagonistic toward us, we are called to preserve our faith. Each of us are little monasteries that preserve a Christian value system foreign to those around us. One might even call us temples. And in large groups, like at a church or a community gathering, we represent a subculture.

So is Western Culture really dying?

That depends how you define it. Some see western civilization’s foundation as secularism and liberalism. And before my conservative friends balk at that, remember that classical liberalism (the idea of disagreeing politely, discussing rather than shutting down ideas, encouraging freedom as long as it doesn’t impede the freedom of others, etc.) has nothing to do with the Democrat party. Just watch the news to see how the so-called Resistance treats people who disagree with their “open-minded” views. Also see Dave Ruben’s video here.

In modern times, the term “Liberal” has been perverted, but secularism has been reigning for quite some time. If western culture was built on a secular ideal, then I’d say it is reaching its natural conclusion. That’s because secularism holds to no higher authority. One cannot claim that murder is wrong (since there is no higher authority to cite), only that one feels murder is wrong. Or that the largest group opinion is that murder is wrong. Or the most vocal group opinion is such.

As for me, I think Western Civilization is best described as an intersection of Greek, Roman, and Jewish cultures. The Greeks brought the idea of logic and reason over emotion, the Romans provided an evenly enforced set of universal laws, and the Jews had a unique value system which valued life, property (even slaves had rights in Jewish culture), and a respect for a higher power to which all people, even kings, were subject. And Christianity was birthed at this same intersection point. For this reason, Christianity and Western Culture are intertwined, each shaping the other.

Do I think that Western Civilization, as I define it, is falling? Yes. Emotion is far more important to most than logic and reason; FBI director James Comey has proved that we no longer have a set of laws universally enforced between ruling class and commoner; and the only religious part of the constitution that progressives cling to is the line about “separation of church and state.” Never mind that that particular phrase isn’t even in the document.

However, there is hope. As I’ve already said, within each Christian is a preserved culture, different from the world. As long as we continue to meet together, encourage one another, and help each other in the faith, then the best development of Western Culture, one that now transcends all local cultures – the restored relationship between God and man – will be preserved.

 

Battletech Galactic Map from: http://operationbulldog.blogspot.com/2010_08_29_archive.html

Benedict Picture from: https://en.wikipedia.org/wiki/Benedict_of_Nursia

Wizard Tower image copyright Shaun Williams: https://www.3dartistonline.com/image/10248/wizards_tower

Categories
Storyworld

Anatomy of Grays: Hormones

“Based on what we know of the creature’s hormones,” Doctor Stein said, “we’ve managed to keep our little captive sedated.”

“Drugs?” Jim asked. But as he approached the observation window he realized the term “sedate” was being used liberally. The literally pint-sized alien was sitting on a cushion, eating something. Meanwhile the holovid played reruns from old cartoons. “You can’t be serious.”

Stein nodded. “We’re quite serious. Our endocrinological analysis revealed the highest spike in happiness hormones when the alien is given large doses of Doritos and Batman the Animated Series.”

Jim sighed in resignation. “Well it worked for my childhood I guess.”

 

In my opinion, the word “Endocrine” sounds overly technical. This is basically the system of hormones in your body that make you run faster in a panic, hit harder in a fight, or act more stupidly as a teenage boy. Just kidding … sort of. Well okay, I’m not kidding that much.

Endocrine versus Neurological

Whereas the nervous system (discussed last month) transmits information via nerves in the body, telling your fingers to react to a pinch or click on a web advertisement, the endocrine system releases chemicals designed to stimulate muscles, increase insulin production, or even activate menstrual cycle stages. Yes, I said menstrual cycles. After the article a few months ago, I realized I have no more shame.

Hormones are produced in glands, special organs located in various places throughout your body. Adrenal glands are located near the kidneys, thyroid glands are in your neck, and the governing hormone gland, the pituitary gland, is located directly below your brain. It’s worth pointing out that science was certain that most of these glands were vestigial organs up until a few decades ago. As we learn more about the human body, science discovers that there is very little junk in our finely tuned bodies.

The endocrine system works without any specialized ducts. The nervous system uses unique nerve cells to communicate throughout the body, but when the glands in your body release hormones, they secrete them into the general blood stream. Then the hormone receptors will recognize these new chemicals and either turn certain things on or in some cases turn things off. When adrenaline is administered to the body, receptors in the muscles will stimulate localized higher blood flow, whereas receptors in the digestive tract will tell the body to limit blood flow in those regions. It’s all the same adrenaline, but the body’s different receptors (called isoforms) interpret the chemical differently. And this makes sense, of course – digesting food is of little concern if you’re about to be eaten yourself.

Examples

Hormones are usually so subtle they’re not thought of very often. Here’s a few:

Adrenaline/epinephrine, the “fight or flight” hormone, releases when the body senses danger. This also releases when nervous about acceptance or rejection, meaning it often coincides with an early dating relationship (the “butterflies”).

Testosterone, that hormone I mentioned earlier that makes young boys act stupidly, is the chemical that governs sexual drive in both men and women.

Serotonin, the “happy hormone,” is released when you have good feelings. Common antidepressants like SSRIs exist to prolong this happy feeling at the expense of low libido and weight gain.

Oxytocin, also known as the “bonding hormone,” is released during intercourse and when mothers nurse their babies. Not surprising, Oxytocin also creates a beneficial comraderie between people. An artificial oxytocin known as pitocin is also used in hospitals to induce baby delivery.

Pheromones – A Close Cousin to Hormones

There are others (dopamine, estrogen, progesterone, insulin, etc.), but they’re not terribly interesting from a worldbuilding perspective. Far more intriguing is the concept of pheromones. Used mostly in the animal kingdom as a method of communication, pheromones are like a hormone secreted by one creature and received by another. One of my favorite videogames, XCOM, has a genetic modification that allows your soldiers to release adrenal pheromones, essentially boosting a squad’s combat effectiveness. How cool is that? In a sci-fi world (or a fantasy one), any hormones could be turned into a pheromone. Imagine a world where a politician could emit serotonin and oxytocin pheromones. He’d have very few enemies in congress.

Pheromones are also very creature-specific. On our world, pheromones to attract Japanese Beetles are used in traps to kill these nasty pests. The chemical doesn’t affect other insects though, so it’s relatively safe. In theory scientists in a sci-fi novel might be able to develop similar chemicals to fight alien creatures. Or more nefariously, aliens might do likewise to subjugate humanity.

 

That’s all for now. Let me know how you’ve seen thought processes or emotional responses altered in books and movies. Next month in the final installment of our anatomy series, we’ll tackle the biological ways in which a creature protects itself from bad bacteria and diseases.

 

Xcom image from:

http://www.gameskinny.com/7fp8y/x-com-enemy-within-gene-labs-guide

 

Japanese Beetle image from:

https://laidbackgardener.wordpress.com/2016/07/21/controlling-those-japanese-beetles

 

Endocrine System image from:

http://www.drkelley.info/2015/08/16/endocrinology-what-is-the-endocrine-system/

Categories
Storyworld

Anatomy of Grays: How they Think

Before Jim or Doctor Stein had time to think, the egg burst in Jim’s hand, sending shell fragments around the laboratory. When Jim opened his eyes, he saw a beady-eyed little alien sitting in the palm of his hand. The being seemed apprehensive, uncertain about its circumstances.

“What do you think he’s thinking, Doctor Stein?”

The creature locked its eyes on Jim. It bared its miniature teeth and hunched forward.

“I think,” Doctor Stein said as he slowly approached from behind, “he’s hungry.”

 

I said last month that we’d be talking about the Neuroendocrine system. I was half right. There’s a lot to cover, so I’ve broken it into two segments. This month we’ll cover the “neuro” part, specifically the neurological system of a creature. This is how a creature thinks. Next month we’ll discuss the endocrine system and how creatures feel.

Reflexes versus Thought

The brain is the nerve center for the human body, responsible for all the thinking and conscious actions you do. That doesn’t mean it acts alone in controlling your body’s functions though. Your muscular reflexes are actually governed by interneurons in your spinal cord. This basically means that if you touch something hot, your body will jerk your hand away before you think about it. Thus, reflexes like these aren’t conscious thoughts, they’re just natural reactions to stimuli that are designed to save us from injury.

The Thought Process

With that tidbit out of the way, let’s look at the way we think. Sensory inputs (sight, smell, touch, feel, and hearing) inform your characters of the things happening around them. Maybe the protagonist of your novel smells gunpowder or hears a scream. The character’s ability to observe the circumstances are based on his health, the distance from the event, etc. Next, he will evaluate what he is perceiving based on his own life history. Even unfamiliar stimuli will be mentally categorized as something similar. For example, if the character doesn’t know who is screaming, based on the tenor and pitch, he might determine it comes from an adult woman. Next is the decision point, and this process is also based on life events as well as his moral compass. Does he choose to rush to the rescue? Investigate out of curiosity? Hide? Whatever the character chooses to do (and not choosing to do anything is also a choice), he then executes it. After completing his plan of action, he then has a new set of circumstances to observe. Maybe he witnesses a murder or gets shot in the chest himself. Whatever the case, the point is that this is a repeated cycle of events, observations, evaluations, actions, and more events.

A Different Way to Think

So what happens when we play with this cycle? Tweak it a little bit? Everyone has seen The Matrix (and if you haven’t, you probably should stop reading this post and go and watch it – seriously, it’s only been out for like twenty years). In it, the hero learns that every circumstance he has witnessed in his life was a carefully constructed hoax designed to keep him as a sedated battery. While Neo thought he was observing, evaluating, and reacting to real events, none of it was real. The thought cycle shown above is still maintained, but the thinker is completely unaware of a disconnect in the cycle – namely in the observation block.

A different example would be in John Scalzi’s Old Man’s War series (of which I’ve just finished the first three books and they are amazing). What if the observation and evaluation step in the cycle could be augmented through computers and genetic manipulation? Soldiers in this futuristic reality all have little devices, humorously called BrainPals™ , hardwired into their brains that help them translate foreign languages, load information, or even wirelessly communicate with other soldiers with their thoughts alone. Additionally, the genetic modifications allow for low light vision and other sensory augmentations. The end result is a breed of soldiers far more competent and resilient in battle. And if it seems like overkill for an average soldier, you should see the out-of-this world aliens they have to fight.

That’s all this month. Drop me a line and let me know what you think about thinking. Next month we’ll get all touchy feely and talk about the Endocrine system – a fancy word for hormones.

 

Matrix image from:

http://webpages.charter.net/mark_turner/matrix/matrix.htm

Categories
Storyworld

Anatomy of Grays: Sex

Jim held a gray spheroid up to the light. “So Doc, you’re saying the sex of this alien was actually female?”

“That is perhaps an overstatement. This is clearly an egg we retrieved from the deceased Sharalla pilot. While this may indicate a female of the species, their biology is unlike anything we’ve encountered. For all we know, the males carry the fertilized eggs, as in some of Earth’s aquatic wildlife.”

Jim lowered the egg, which had the size, heft, and texture of a softball. “You’re not saying this thing is fertilized are you?”

The doctor shook his head. “Our scientific team has concluded it most certainly is not. We wouldn’t let you handle it otherwise.”

The little rock wiggled itself in Jim’s hand, producing a breathless stare from Doctor Stein.

“Ahh,” Jim sighed in mock contentment, “ the certainty of science.”

 

What better way to spend the day before Valentine’s than talking about alien sex and reproduction? Seriously though, the method of reproduction in an alien species dictates much of its culture, so it bears at least some consideration in your storyworld.

Assuming your creatures have some form of sex to reproduce (and don’t just materialize or breed asexually), you’ll need to figure out how they do it. Generally, it will involve some form of fertilization, the method in which sex cells, containing half the genetic composition of each parent, unite to form a new, unique member of the species. This is broadly separated into two categories: external fertilization and internal fertilization.

External Fertilization

External fertilization is a form of sex that is mostly reserved to earth’s fish. While from our view, this seems impersonal, it doesn’t have to be. Granted, there doesn’t seem to be much intimacy between two fish, but there is sometimes a loyalty to the young. The male Siamese Fighting Fish will tirelessly guard over its eggs, ensuring they remain in a nest of bubbles until they hatch. Male seahorses will care for their fertilized eggs in a special pouch. Cichlids are fish that keep their eggs in their mouths, and continued to do so until they’ve not only hatched, but are old enough to fend for themselves.

If you introduce a sentient (and somewhat relatable) alien species with external fertilization, it would probably be best to model it after one of these more maternal or paternal species on earth. That is, unless you’re trying to create a heartless society of extraterrestrials. In that case, spawning massive numbers of progeny at random might fit better.

Internal Fertilization

This is the section that might get me fired from my position at A3. I’m kidding, I’m kidding – you can’t fire someone who works for free … I think. Anyway, internal fertilization is when male sex cells enter the female’s body and find the female sex cell(s). They combine and form a new life, starting as a zygote and eventually either hatching into the world, or emerging via the birth canal.

Which brings up the next distinction, whether or not the animal lays an egg or cares for the embryo in an internal placenta. Some examples of egg-laying creatures on earth are reptiles and birds. If your alien species lays an egg, you’ll have to decide the level of involvement you want the parents to have in guarding that egg. Some birds like the hornbill are very protective of their eggs. So much so that the female blocks herself off in a tree hole and entirely depends on her mate to bring her food. Others, like sea turtles, bury their eggs in the sand and then leave, hoping for the best (there may be a reason they’re so endangered). Rattlesnakes are odd egg layers though, since they don’t really lay eggs, but keep the eggs internally until they hatch. While that may sound like a live birth, the eggs are still self-sustaining, meaning no nutrients pass from mother to child.

And that’s actually one of the distinguishing features of sex and reproduction in a mammal – the placenta. When a mammal baby develops in the womb, it receives nutrients from its mother until ready for birth. Even then, female mammals provide milk for their young with their mammary glands (breasts in humans, udders in cows and pigs, etc.).

Sex Between Species

While forbidden in Leviticus 19, sex between two different species occasionally produces a hybrid creature. Probably most well known is the mule, a cross between a donkey and a horse. Additionally, ligers are crosses between tigers and lions, and according to liger scholar and artist Napoleon Dynamite, they’re bred for their skills in magic. There are a lot of different hybrids out there, including zonkeys , dzos, and other strange creatures. Usually the two parents need a similar number of chromosomes, and even then the result is typically a sterile creature. Sometimes though, intentionally breeding two species results in a very, very bad hybrid, such as the killer bee. Yes, thank science for producing a species of insect capable of killing thousands of humans and livestock … and then accidentally releasing them from quarantine -whoops.

Sometimes in sci-fi and fantasy literature you’ll see a hybrid race. The most obvious that comes to my mind is the Half-Elf. Born of human and elven parentage, these half-races display characteristics of each. But in a sci-fi or fantasy world, you can’t assume that every alien species can intermingle with every other. In Michael A. Stackpole’s X-Wing series, one of his protagonists humorously recounts a bad memory of having sex with an alien. The two hadn’t considered the delicate pH balance in that… region. And as a result, both partners developed severe rashes and some other, ahem, unpleasant side effects.

Sex and Culture

As I said in my intro, sex (and marriage) is a huge factor that dictates how a culture operates. How do two individuals in a species find a mate? How do they produce offspring? How do they care for their offspring? Is there sexual deviancy and abuse? While these are all major questions that deserve an entire column this column has mostly addressed biology. Fear not though, I will address them in the future. So if this article interests you, be on the watch for my sex and worldbuilding article in the next few months.

There, I made it through an entire column dedicated to sex without once mentioning the words vagina or penis. Oh! Darn. Well, almost.

Next month we’ll continue our anatomy series and tackle the neuroendocrine system! Yeah, that’s basically just a fancy word for evaluating how an alien thinks and feels.

 

Photo Credits:

Birds and Bees Photo: http://www.evilenglish.net/the-birds-and-the-bees/

 

Siamese Fighting Fish Photo (Also great resource regarding these cool fish): http://dkphoto.photoshelter.com/gallery-image/Siamese-Fighting-Fish-Life-Cycle/G0000_kRdp2qXrtk/I0000qlzVaRnV4Qw/C0000NHUtq8T1jVw

 

Napoleon Dynamite Inspired Liger Drawing: https://www.flickr.com/photos/51035597721@N01/5266903

Categories
Storyworld

Anatomy of Grays: Alien Digest

The autopsy window allowed Jim a clear view of the good doctor’s grim work. The gray-skinned corpse had been cut open from neck to … whatever was between its legs, and its internal workings were just as alien as its external ones. Over the speaker, Doctor Stein began commenting on how the ugly fellow might digest its food. Apparently the little gray invaders had multiple stomachs like cows. Jim sighed. So their world was being invaded by bipedal gray-skinned cud-chewers. Great. Just great.

This month we continue our series on alien anatomy, literally delving into the bowels of unusual creatures – specifically their appetites. I’ve already posted an article about food and its necessity to your characters, which are probably vertebrates. That means they ingest their food, break it down, absorb it, and then circulate it to every single living cell in their bodies (which is headache-inducing if you stop to ponder it – don’t). Unused consumables are then disposed of in the same way that publishers typically treat unsolicited manuscripts. But with an alien anatomy, it bears mentioning that exotic creatures might ingest, digest, and circulate food differently.

 

Self-producing

Take for example a typical plant. Its food is self-produced, using a special pigment called chlorophyll, plus sunlight, water, and carbon dioxide. It still needs potassium, nitrogen, and various other nutrients found in the soil, but the energy the plant uses is the sugar it produces for itself. This may not sound extremely interesting as a plot device in a book, but wait until you read John Scalzi’s Old Man’s War. I won’t spoil who the green-skinned creatures are, but suffice to say Scalzi incorporates a creature that uses chlorophyll-infused skin to further enhance its energy (as a hint, they aren’t the Jolly Green Giants).

 

Externally Digesting

Other organisms like fungus and starfish actually digest their food externally. A fungus emits enzymes into the soil (or plant, organism, or whatever the fungus is feeding on), and its “food” breaks down around the root-like hyphae. The nutrients are then absorbed into those little tendrils. Try not to think of that the next time you get athlete’s foot. Arguably more gross is the starfish, which actually spits its entire stomach out of its mouth to digest its food externally. Creatures like this are likely to be pretty alien. Again, the world of Scalzi’s Old Man’s War is populated with interesting characters. Take the Gehaar for example, which are blue, tentacled extraterrestrials that inject their food with acid and slurp up the mostly-digested syrupy mess into their mouths. Yuck. But who knows what your space-faring adventurers or fame-seeking wizards will find in their world?

 

Otherworldly Appetites

But not all creatures need to follow the same rules as those in our own world. The second book in Larry Correia’s Monster Hunter series (incidentally, no relation to the Pokemon craze), includes some creatures called Oni, which feast off of souls to prolong their life. They do this in an almost literal way, because the souls are actually stored in a stomach-like bag inside the creature, where they are processed and provide energy for the evil beings. Apparently such a malevolent metabolism makes a monster very hard to kill too, since an entire section of Alabama interstate was virtually destroyed in the process. You’ll have to read Monster Hunter Vendetta to appreciate it though.

 

Picking up a Monster Manual from Pathfinder or 3rd or 5th edition D&D can also give you some interesting ideas for aliens and fantastic creatures (Note: 4th edition is great to play, but the monsters typically lack back-stories). Examples from these books are Gelatinous cubes and oozes that tend to be mindless blobs of jello that are only semi-aware. If you touch one though, your skin will begin to decompose in their uniform acidic bodies. That’s because their digestive systems are little more than homogenous blobs of acid. Rust monsters are also interesting since they eat metal, including magic weapons. In one of the editions this meant that one of their waste products would sometimes be residuum, a magical substance used to enchant other weapons.

 

That’s all on the menu this month. Next month we’ll talk about alien sex and reproduction, but don’t worry, I’ll keep it PG. Still, you may not want to invite your grandma.

 

Gelatinous Cube Inspirational Photo from http://catsoftindalos.blogspot.com/2016/05/caverns-of-slime.html

Green Giant image from https://www.tellwut.com/surveys/lifestyle/food-drink/91881-jolly-green-giant.html

Categories
Storyworld

Anatomy of Grays: How They Move

Jim always thought first contact with an alien race would involve ceremony and formality. But standing over the bullet-riddled corpse of one of the gray-skinned creatures, he was just glad thing couldn’t move anymore. He put those romantic ideas out of his head as he holstered his pistol and bent down to examine the invader. Ugly critter. Its colorless skin was covered in scales and three pale struts were melded around each of its limbs. No wait … Jim prodded an exit wound. Those weren’t reinforced supports. Those were the creature’s bones. Exoskeletal bones. Weird.

This month I kick off my series about alien anatomy. We’ll cover some fantastic ways your creatures can move, gain and use energy, reproduce, think and feel, and keep themselves safe from diseases and injury.

Endoskeletons

First we’ll look at the way we move. Humans can manipulate objects, traverse distances, and even make subtle gestures using our musculoskeletal system. Essentially, we have a bone structure under our skin that provides support and a muscle system attached to it that enables articulation. Since this is the structure we personally possess, I won’t spend much time on it. Suffice to say that reptiles, birds, fish, mammals, and more all fit into this category.

Exoskeletons

But that’s not the only way to make things move. Arthropods have an exoskeleton, meaning the bones form a sort of armor on the outside of the insect and the muscles are connected internally. This may sound really cool, but there are some drawbacks. Armor is relatively heavy and thus exoskeleton-bearing creatures on our planet tend not to grow larger than a couple of feet, unless they live underwater. Movement is also restricted in a fashion similar to medieval plate mail. For example, the grasshopper only has seven joints on each of its legs. Yes, these allow it to make long jumps and simple walking motions, but that is essentially all the grasshopper can do with them.

Exoskeletons also need to be replaced periodically as the organism outgrows its armor. A young and quickly growing creature will “molt” its exoskeleton every few weeks until it reaches an adult size. Even then, molting is done at least annually.

A fantastic creature with an exoskeleton could get around the weight restriction by either living on a low-gravity planet, or using armor segments that are unusually light relative to earth-based arthropods. And while earth-based arthropods may have severe mobility restrictions, an alien creature may have a more sophisticated joint structure. Be creative, and I’m sure you can come up with a way to plague your storyworld inhabitants with zerg clones or similar alien threats.

Hydrostatic Skeletons

Jellyfish may seem like boring critters in the aquarium, but their physiology is fascinating. Gelatinous mass fills a cavity between two layers of single-cell tissue, and this jelly gives the creature its shape and support. This is why they are said to have “hydrostatic” skeletons, because they have a “water support” skeleton structure.

Jellyfish mostly just float around, but when they need to move, they contract a ring of muscles around the edge of its bottom. This expulses water from the mouth region and pushes the jellyfish along.

https://www.pinterest.com/julvalhe/starcraft/But can you use something weird like this in your storyworld? I can think of a few examples of similar creatures used in sci-fi settings. While the “Overlords” of Starcraft operate similar to jellyfish, they use air instead of water for their support. You might call them creatures with pneumostatic skeletons. I imagine they use a lighter-than-air gas (helium, hydrogen, etc.) to float around, but the game world never says. Similarly, the Hanar from Mass Effect are actually hydrostatic creatures that use anti-gravity fields to float around in the air. Jelly-type creatures are also a fairly common fantasy trope, but gelatinous cubes and such of D&D tend to operate more by magic than by any discernable physiology.

Non-skeletal creatures

Some creatures, such as worms, slugs, and octopuses, don’t have skeletons. While each of these animals moves in a slightly different way, they all rely on strong muscles to push against something and slide its body in that direction.

The iconic sandworm of Dune is one such example of a non-skeletal creature used in a storyworld for effect. A similar space-dwelling annelid is also seen in Empire Strikes Back. While there probably are intelligent annelids gastropods, and mollusks used in some books and movies, I’m not aware of any. These creatures tend to be the big scary monsters. Mindless, but terrifyingly so.

Parting thoughts

These are some ideas to get your creative juices flowing, but as an author you can create things not yet imagined. Perhaps an alien race of yours is bipedal but lacks any true bones the way we’d think of them. Or perhaps a creature is sustained and moves by some sort of force (evil or otherwise), like undead creatures in fantasy and horror novels. The important thing is to consider how a creature’s physiology adds or detracts from its functionality in your story. And then to exploit these benefits or penalties to the your story’s advantage.

Next month we’ll look at energy generation and use. Until then, let me know if you have any thoughts on alien or fantastic anatomy.

For much of the info in this topic, I am indebted to Life Science for Christian Schools, second edition, published in 1998 by Bob Jones University Press. And of course my lovely and talented wife, a medical doctor who thankfully paid more attention in high school biology class than I ever did.

 

Overlord Cartoon from: https://www.pinterest.com/julvalhe/starcraft/

 

Categories
Fantasy-Sci-Fi Storyworld

World-building From the Eyes of a Character

The carbine was still jammed and Jim couldn’t do anything to fix it. He finally tossed it aside and cursed the shoddy Adronni weapon manufacturers – maybe their world would be next on the alien invasion tour. A shrill whine filled the air, and Jim pressed himself tighter against the debris-covered groundcar. A scant thirty feet away the earth erupted in blue smoke. As the remains of a prefab shelter rained harmlessly over his powersuit, Jim took inventory. A Gilgamesh repeater pistol, a single frag, and a suit of armor with a busted rebreather. As long as the reptilians didn’t gas him first, he’d probably live long enough for one of their walker units to plasma-blast him in the chest. He sighed. No, there was one last thing he possessed – the souls of his charred comrades pushing him on to avenge them. Jim unholstered the pistol and peered around the corner. Time to move – vengeance would be his!

On the surface, the above paragraph looks like an action scene. It’s dripping with tension, and Jim’s fate looks pretty bleak. But even an action-packed paragraph can be used to build your world. In fact, study it a minute and try to identify some of the foreign storyworld elements.

We’re not sure what kind of weaponry Jim has (laser? projectile?), but his attackers clearly have plasma weapons that explode in puffs of blue gas. And we can guess based on the grisly state of his allies that either the plasma weapons burned them alive or that the aliens have some other kind of burning weapon.

Let’s look at some of the subtler elements though. Take the use of the word “groundcar.” What is the implication there? Obviously a “groundcar” is a type of vehicle distinguished from some other type. An aircar? A hover car? We don’t know specifics, but use of that word reveals that methods other than ground-based vehicles are used for transportation in this world.

We also get a glimpse into the intergalactic relations. First of all, these reptilians are not only invading Jim’s planet but have apparently been on “tour,” invading many planets. We don’t know if “Adronni” is a company or a race of aliens, but we do know that either Jim or his military outfit purchased firearms from otherworldly suppliers. This establishes that the storyworld has interplanetary trade.

All of this could be done from a detached, third-person omniscient perspective, but the story is told from a deep, although third-person, POV. This not only conveys the gobs of storyworld information above, but it also does two other things: 1) it gives the action emotional impact. Sure, the battle scene is only a paragraph long, but you’re emotionally involved in the character. It inspires you to read onward and learn Jim’s fate, even as your imagination processes the alien elements. And 2) the world is shown with Jim’s particular biases. A comment like “shoddy Adronni weapon manufacturers” shows us Jim has preferences in firearms and the Adronni-supplied weapons are apparently not among them. This doesn’t mean his preferences are necessarily right, and a different character’s POV may reveal a different perspective on the carbine and its manufacturer. Your storyworld’s inhabitants, like those in the real world, won’t always agree on things.

This isn’t to say that every paragraph in your 90,000-word manuscript must be packed with exotic storyworld elements, but the first few chapters should do so as much as possible. And if you’re trying to get your audience attached to your characters in that same timeframe, doing so from a close, ground-level perspective can really help.

mhi1-posterLast year, my favorite novel was Monster Hunter International written by Larry Correia. A contemporary fantasy novel like this doesn’t need as much storyworld explanation as a distant-future sci-fi novel, but the author does equally amazing jobs at world-building and deep character exploration. I’ve also just started Marc Turner’s When the Heavens Fall, an epic novel with some well-developed fantasy elements and several great POVs. A final verdict will have to wait since I haven’t finished it yet, but thus far it’s a great read and exemplifies some of what we’ve discussed here.

That’s all for now. Next month we’ll kick off a series on alien and fantastic biology. Until then, let me know if there are any other storyworld elements you’d like me to explore in this space. Thanks for reading!

Categories
Storyworld

Board Games that Inspire Writing

The murmur of countless alien tongues subsided as the chairman of the interstellar council called for order. The delegates to Mecatol Rex were unusually nervous tonight, and with good reason. By the end of the week, congress might put forth a motion to ban bio-technology, a move that would devastate the inhabitants of New Moscow. The young ambassador from the Federation of Sol held his breath as the insectoid chancellor of Sardakk N’orr took to the stage, violently shaking a proposal in his foreclaw. The political games had begun. 

When you think of storyworld ideas, your typical sources are probably other books, movies, and TV shows. But have you considered board games? No, I’m not talking about Monopoly, Risk, or Sorry. Modern games provide a wealth of imaginative fodder for the aspiring novelist.

twilight-imperiumThe example in my opening paragraph comes from a truly epic game called Twilight Imperium. In it, various alien races compete for galactic supremacy through military force, shrewd diplomacy, and delicate trade arrangements. While there are similarities to any conquest-type game, from a writing perspective the real gem is the character development of the individual races and the manner in which they interact in the galaxy. In addition to battles and alliances, the actual rules of the game get voted on regularly at the council event. It’s an intriguing concept for a game, and any sc-fi writer is sure to enjoy the political debates between each of the six players. Trade deals and a variety of starships round the game out and should provide an abundance of ideas for anyone hoping to write a space opera.

Love LetterSmaller in scope but not in story, the game Love Letter is a simple game where each player has only a single-card hand. Easy to learn, but sophisticated enough to keep gamers coming back, Love Letter serves as a wonderful gateway for those unfamiliar with modern games. But even the included back story is captivating. Basically, the queen of the kingdom has died and various suitors are trying to win the hand of the princess. The king won’t just let anyone speak with his daughter, so he carefully guards the young woman. Her only hope – that some handsome prince might find a way to deliver a message through the castle staff. Filled with intrigue and amusing characters, you might be surprised at the writing inspiration you can draw from this simple game.

Davith and FriendI recently had the opportunity to play the game Imperial Assault, a cooperative strategy game of heroes set in the Star Wars universe. While you might think you already know that Galaxy Far, Far Away pretty well, you should think again as you play this. Set in the period of the rebellion, each character possesses a deep history and exciting side quests. My character, a force-sensitive operative dressed somewhat like Mortal Kombat’s Sub Zero, is on the hunt for his former employer who might be selling secrets to the Empire. The set-up is similar to a Jason Bourne movie, but with enough interesting twists to keep me engaged. But the story isn’t just about my character, as each of the main characters has his own story that further fleshes out the universe. The elements of the world (blasters, walkers, etc.) may feel familiar, but the scenarios are unique enough that they may inspire you in ways that George Lucas’ films haven’t.

Shadows of BrimstoneSet in the Wild West, Shadows of Brimstone puts you in the role of a sheriff, preacher, rancher, or any number of assorted other professions of the period, and pits you against a wide array of Cthulu-inspired critters. The blending of monsters with a gold-rush era landscape is a great and fresh setting. The individual missions are all twists on old west concepts, whether exploring an abandoned (and now demonically reoccupied) mine, rescuing a child who fell down a well (and is now surrounded by evil critters), or finding the source of a town’s disturbances (which happen to be in another dimension). The amount of storyworld built here is stunning. Many of the ideas could inspire a hopeful steampunk or fantasy writer.

This is just a small sampling of various games I’ve played, but the wealth of ideas that have gone cardboard is legion, and many host quirky and fun stories to boot. If you get a chance, stop by your local boardgame store and scope out the market. From the 16th century piracy of Merchants and Marauders to the superhero battles of Sentinels of the Multiverse, you’re sure to find something that captures your imagination. Granted, you can’t lift their storyworlds directly without a copyright lawsuit, but if you’re searching for inspiration, this might be the ticket. Ooh, did I mention Ticket-to-Ride?

 

Twilight Imperium image from http://www.swordsandspace.com/2013/08/twilight-imperium-after-action-report_31.html

 Love Letter image from https://lordoftheboard.wordpress.com/2013/05/17/love-letters/

 Imperial Assault image from https://deathwatchstudios.com/2016/07/11/imperial-assault-heroes-of-the-bespin-gambit/

 Shadows of Brimstone image from https://wediealotblog.wordpress.com/

 

 

Categories
Storyworld

Fantastic Geographical Influences on Cultures

As Tatooine’s twin suns slowly inch to the sand dunes in the horizon, a lone figure strains his eyes as he scans the endless wastes to the west. Some of us are so familiar with Star Wars that we can’t remember the first time we saw young Skywalker against the backdrop of the two setting suns, but this scene is anchored in my mind as a brilliantly subtle method of showing a vastly different world.

Not every sci-fi or fantasy story has fantastic geographical elements, but some of the most memorable do. If you’ve considered writing a speculative fiction book, you’ve probably already considered a number of its aspects, but you’ll need to consider how the world’s geography shapes the culture of your storyworld.

The titular world described in the novel Dune by Frank Herbert served as a great inspiration to George Lucas’s Tatooine. Windswept sands and arid climates make for eye candy, whether reading about them or watching them, but the real gem in Dune is seeing how the local people survive in their environment. Water is such a scarce resource that it becomes a trade commodity and advanced suits are used to recycle their liquid wastes. But dehydration isn’t the only concern, since deadly storms whip up frequently and massive worms seek to devour anything that makes vibrations on the sands. The setting is incredibly perilous and consequently the indigenous people live a Spartan, nomadic lifestyle. I think because of the climate and the culture, Herbert models the people like a romanticized version of 19th Century Arabs, though with a sort of mysticism uniquely their own.

crater2Closer to home but no less exotic, Homer Hickham’s novel Crater takes place on our own moon. If the author’s name sounds familiar to you in a non-literary sense, that’s because Hickham was the real life main character in the movie October Sky. After a successful career at NASA, he’s taken up writing Christian Science-Fiction situated on a lunar landscape. Crater, the first novel in his series, deals with the difficulties of lunar survival on a well-established colony. The book is geographically interesting, from the ubiquitous low-gravity to the commerce routes used by space age delivery trucks. Starting in his home in a rugged Helium-3 mining town, the main character must trek across craters, canyons, and rocky plains to obtain a mysterious package at the moon’s main port of call. Because of the harsh setting and the rugged independence of these colonists, Hickham portrays the men and women of the moon similar to Appalachian miners.

PT_BtPoSWhile my first two examples take place in environments naturally devoid of water, the complete opposite is seen in Howard Andrew Jones’ Pathfinder Tales: Beyond the Pool of Stars. In it, Miriam Raas is pulled back into her family business of deep sea salvaging and must fight off monsters, pirates, and evil sorceresses along the way. But she isn’t without her tools of the trade: a magical version of scuba gear, complete with underwater breathing and enhanced mobility. The society that has grown up around her home in Desperation Bay is one of commerce and shipping, complete with nobles and merchants vying for importance through petty political squabbles you could expect in such an environment. The culture is probably most similar to that of Britain during the peak of its naval might, but the magical influence sets the tone as something distinctly different.

When you think of your storyworld, consider its unique geographical features and how civilizations might develop around them. As in these examples, you don’t have to invent environment-culture interactions from scratch. Readers expect people (and all sentient beings) to naturally develop functional cultures around their environment, and they expect these interactions to have elements similar to what we’ve historically seen on earth. So the more you borrow and tweak elements from our own diverse world for your own purposes, the more your settings will feel realistic.

Categories
Storyworld

The Speed of Communication – in Space

Last month we discussed various methods of communication in a fantasy realm. The general idea was that you can’t assume instantaneous messages between distant cities unless you develop a method of doing so. But can you assume immediate message delivery in a science fiction story?

The 21st century is a time of information overdrive. Not only will important news on one side of the planet be known instantly on another, but trivial things like status updates and kitten memes can be viewed with virtually zero lag. We can take this immediacy for granted and once again fall into the trap of thinking that interstellar communication will be exactly like it is now on Earth. Not necessarily so.

To give some perspective, Earth’s nearest neighbor is Alpha Centauri. The closest star of this triple system is Proxima Centauri, situated a cozy 4.24 light years from us. That means that radio waves which travel at light speed, will take over four years to travel between our two systems. Currently there is no method of sending messages any faster, and numerous scientists have posited that there never will be.

That may stop science, but it doesn’t need to stop literature! Chances are likely that your space novel also has some method of faster-than-light (FTL) travel, which is also theoretically impossible. As fiction writers we can bend reality a bit to facilitate story delivery, and this may be an area in which you need to do so. Here are some quasi-scientific methods for you to get around this problem.

If you want to maintain a degree of information lag in your novel in order to maintain or build suspense, you could force your characters to physically go between star systems with FTL travel. This will make the speed of information in your novel akin to our colonial era, taking months to deliver noteworthy messages. Also, information can easily be blockaded by simply preventing ship travel.

If you want to speed things up a bit or just make them more interesting, you could force your characters to make use of technology that has limited availability. In the Battletech universe, Hyperpulse Generators (HPGs) were stationed on virtually all worlds and maintained by a mysterious, semi-religious organization. Interstellar communication thus relied on the good graces or financial incentives given to this group, but a tension always existed between the various political factions and this supposedly neutral cult. Again, great for building storyworld tension.

VoyagerLost

In Star Trek, “subspace relays” were placed throughout known space to allow near-instantaneous communication. However, the response time of messages varied depending on the vessels’ proximity to one of these relays. Thus the crew of Voyager, stuck in an untouched part of the universe, was completely incommunicado to Starfleet command. The video game Mass Effect also incorporated a similar method of communication (using “comm buoys”), but also prevented FTL communication during FTL travel. This made for some interesting plot moments that only occurred when the Normandy SR1 returned to real space.

Finally, if you absolutely need everyone to talk to one another in real time, there’s the ansible option. This is basically a nerd word for a near-magical device that breaks all the rules of physics and allows for instant, long distance communication. The ansible is seen in The Dispossessed, Ender���s Game, Wrinkle in Time, and various other sci-fi novels. Sometimes it is named as such, sometimes it has a fancier name. Scientists have theorized quantum entanglement might be used to create a real ansible device, but there are presently some physical limitations with those theories.

As I seem to end most of my articles, I’ll encourage you not to feel overwhelmed. Strict scientific limitations need not be imposed on your story. If your story requires instant communications, you can make something up to allow for it. If you need slow communications, you can do that. The trick is to craft a storyworld that facilitates your story, and make the elements that comprise that story interesting and believable.

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Storyworld

The Speed of Communication

Written forms of communication have existed since the first man decided to scratch something on a cave wall, allowing all to see that “Grog wuz heer.” Back then Grog’s companions needed to visit his underground domicile to view what he’d written, but today Grog’s message can be seen on social media instantly around the globe (and tragically without much better spelling).

In modern times, we sometimes forget people in other eras couldn’t readily access important news, but don’t think such a slow-paced news cycle will kill the tension in your novel. Often quite the opposite happens. Let’s take a look at some examples of slow paced communication used effectively for tension.

DwarfConsider a fantasy world in which distant towns communicate with each other via hand-delivered messages. With such a slow speed of information, main characters may not be aware of a pivotal event taking place a scant fifty miles away. Tolkien uses this slow-information travel to his advantage when he introduces the Mines of Moria – an opulent dwarven settlement that was apparently wiped out without anyone outside the mines knowing. This allows the main characters, and especially the dwarf Gimli, to discover the horrific truth personally. This set-up wouldn’t be possible if instant communication existed in Middle Earth.

Also, read the opening chapters of Anne of Green Gables (I realize my sci-fi/ fantasy readership is rolling its eyes, but reading outside of your genre will make you a better writer). Matthew and Marilla decide to provide a home for a muscular, level-headed orphan boy who in turn can help on their farm, but when Matthew arrives to pick up their new charge at the train station, he is greeted by the flighty, fantasy-loving Anne. This miscommunication sets the premise of the entire novel, but was only possible because of the slow travel of information.

But what if in your fantasy book, you need a faster form of message delivery? Hope is not lost, here are some ideas for fantastic fast-paced communication in a low-tech setting:

Messenger animals (e.g. pigeons, ravens) can be used, but remember that natural birds are trained to “return” to a desired location, so this tends to be one-way messaging. If you have magical animals delivering news, such as Gandolf’s special relationship with various ArcaneOperatoreagles, you gain additional options. And depending on the level of magic in your fantasy realm, you could even develop a wizard guild that operates a sorcerous switchboard. However, once you’ve decided that a method of information-conveyance exists in your storyworld, you need to be consistent. Why would a young lady undertake a treacherous journey via horseback to deliver a message if she could simply visit the local Arcane Tower and Telecommunications (AT&T)? You can create plausible reasons of course, perhaps she doesn’t trust them or maybe there are side-effects of wizardly message delivery, but the points is that your story needs to account for your storyworld’s communication technology.

Crosswind

Steampunk always treads the line between two conventions, and in the communication field, this is no different. I’m currently reading Steve Rzasa’s Crosswind, a steampunk novel most similar to FASA’s Crimson Skies universe (of which there was a much-loved Xbox game long ago). In Crosswind, telegraph has revolutionized the communication industry, but spies are everywhere, so the characters need to send their messages using codes. Even then, when a wire is received at the telegraph office, someone needs to take the note to its intended recipient. All of this can be (and is) used to generate dangerous tension in the novel. Another common form of communication in the book is local courier. Because telephones don’t exist, contacting someone on the opposite end of a town (without making the trip yourself) requires a medium. So a messenger is given a note, sent to find an individual, and is finally paid by the recipient when the message is received. It may not be glamorous, but remember that the best way to craft a fanciful storyworld is to depict your characters interacting with what they would consider the mundane.

What about in a sci-fi universe? Think all communication needs to be instantaneous? Think again. But we’ll tackle that next month. In the meantime, let me know how your characters send messages over long distances in your storyworld, and you can do so instantly in the comment field below.

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Storyworld

Education in Storyworlds

Have you considered education? No, this isn’t an article about how to raise your kids, this is an article about how to tie your characters’ backgrounds to the storyworld in which they live. Because unless your characters are infants or going through schooling in the novel, by the time we meet them they’ve already received some form of learning and thus some shaping influences.

But before we get ahead of ourselves, education is more than just learning the three Rs. While the term usually means literacy and knowledge, it can also include survival skills and trades. Thus even people we don’t think of as “educated” have certainly received some amount of learning, even if only from the school of hard knocks. The type of education a character receives will be a huge part of his background and thus determine who he is as a person.

http://www.themarysue.com/john-boyega-finn-rey-romance/

Consider FN-2187 from the movie Star Wars, The Force Awakens. “Finn,” as he is called by his friends, received an imperial education where he was indoctrinated to follow the orders of his superiors. The goal of his training was to prepare him for construction and warfare. He is thus knowledgeable about those subjects, but lacks creativity because of the structure in which he was raised. Contrast this with the enigmatic Rey, who received some sort of training (maybe by Luke? Who knows at this point?), but primarily she taught herself how to make a living in the wastes. She possesses a deep degree of mechanical know-how because of her chosen method of survival. Also, because she’s been forced to figure life out on her own, she is very creative. But she lacks knowledge of anything outside of her little world because she’s not been taught about it.

video-the-gods-must-be-crazy-2-videoSixteenByNine310

Another contrast we can look at is from one of my favorite movies, The Gods Must Be Crazy. In one scene, a very educated South-African woman finds herself lost in the bushes of the Serengeti Desert, where she meets a tribal bushman. In his tongue-clicking language, the bushman tries to explain the animal prints on the ground and thus the suspected predator activity in the area. Having never learned to read animal tracks (or speak bushman), the woman is clueless. The bushman looks down on this educated woman because she is, from his perspective, uneducated. And based on their predicament at the time, her western, factory-model instruction was completely useless. Without having learned about the wilderness or gained an aptitude for critical thinking in foreign situations, she was at an utter loss. Unfortunate for her, but hilarious for the audience.

PIRATEHUNTER

Bold Ted from Tom Morrissey’s Pirate Hunter also displays a unique form of education. One not from survival or formal schooling, but from an apprenticeship. His first mentor, Vicar Bascombe, buys Ted as a slave in Africa, but raises him as his own son. He teaches him not only reading, writing, and arithmetic, but also Scripture, history, and philosophy. These skills become valuable to Ted’s next mentor, Captain Henry Thatch. When Thatch discovers Bold Ted’s level of education, he quickly takes him on to teach him navigation, tactics, and the trade of the seafaring thief – piracy.

All of these different forms of educational background help create rich characters, but they do more than that. By showing a person’s education, the authors (and movie writers) help create more vibrant and diverse storyworlds. Finn and Rey’s very different backgrounds help flesh out the Star Wars universe. The contrast of educations in the Gods Must Be Crazy helps highlight how different the two worlds are, despite being a short bus ride from each other. And Bold Ted’s education shows that despite the brutality of slavery, goodhearted individuals sometimes triumphed over evil.

So if you’re writing a fantasy or sci-fi novel, consider the educational systems your characters went through. And use those systems to liven up the storyworld they live in!

If you can think of any more examples of unique education experiences from books or movies, please let me know in the comments section below!

 

[Star Wars Picture from http://www.bustle.com/articles/131201-are-rey-finn-a-couple-in-the-force-awakens-fans-of-a-romance-should-have]

 

[Gods Must Be Crazy picture from http://www.nytimes.com/video/movies/100000003388038/the-gods-must-be-crazy-2.html (actually from the sequel, but they’re very similar)]

 

[Pirate Hunter image from http://www.tommorrisey.com/4436.html]

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Storyworld

The Heart of Civilization

In order to write fictitious people groups into your storyworld, you’ll need to consider the civilization in which these creatures live. That may seem like a daunting task, but if you start with the fundamental character of a culture, specifically its moral values, then the society almost builds itself. This is because the most important principles of a people group, whatever they happen to be, will reveal themselves in minor ways throughout everyday life.

Here are a handful of examples from books I’ve read:

Timberwolf

In the clan culture of the Battletech universe, men and women are genetically bred for strength, reaction time, and intelligence. Scientists work tirelessly to create new technologies for warfare while engineers keep fifty-foot-tall battlemechs in top order. To advance through the ranks, an aspiring warrior must battle others and prove his worthiness. If the soldier gains enough honor and fame through conquest, he can dream that one day he might be added to his clan’s celebrated manuscript: The Remembrance.

Honor and resourcefulness are important in this society, but the virtue of military might dominates it. Everything from technology to child-rearing stems from the belief that combat prowess is highly valuable. I recommend Robert Thurston’s Battletech: Legend of the Jade Phoenix trilogy to anyone who wants to see a combat-oriented sci-fi culture. (For a similar ancient-world example, observe the Spartan culture in 300, where imperfect children are left to die and only the strongest rule).

USIC

Every day on the planet Oasis, alien creatures slowly and steadily collect their rainwater and harvest predictably grown crops. Buildings are methodically fashioned in identical patterns. In the unlikely event that a new town requires construction, its layout identically mirrors all prior settlements. All of the alien residents have matching robes, matching sandals, and matching gloves. All of these creatures stand about the same height and are of equal weight. No one ever questions the manner in which they live. Not because of a lack of permission, but because of a lack of interest.

One might think that the prized moral of this culture in Michel Faber’s The Book of Strange New Things is uniformity, but uniformity is only a byproduct of values these aliens hold even more dear. The Oasian culture values familiarity and caution above all else. Thus, nothing ever really changes. Well, until explorers from earth bring with them a Book of Strange New Things, but I won’t spoil what happens.

moon_harsh_mistress_main

On a future Lunar colony, Men and women enter into (or freely leave) complicated, polygamous arrangements. Similarly, children are adopted or leave families at their discretion. When disagreements occur between individuals, courts are held informally and presided over by any random citizen nearby. Meanwhile, politics are discussed quietly behind closed airlocks, because when they aren’t, the government breaks up rallies where the people clamor for independence from earth.

The greatest values in Robert Heinlein’s The Moon is a Harsh Mistress are liberty and autonomy. And indeed, the entirety of the book deals with how a lunar colony might obtain its freedom from its earthly masters. As their rebellion gets underway, the lunar residents wonder if they’ll reenact America’s first war for independence or the second one in the 1860s. This should come as no surprise, since almost all of Heinlein’s books offer strong Libertarian agendas (the controversial and amazing Starship Troopers being an exception).

DumbFish

Before closing, I should note this is only relevant to sentient creatures that have morals, meaning aliens and species with intelligence akin to humanity. But forms of structure do exist within the animal kingdom, even if different from our own. Dogs will pick a pack leader, monkeys will teach offspring to use crude tools, and even the dumbest animals on the planet, fish, will organize into schools for safety. All this is done on instinct, without a discernable moral code. A simple fictitious species in your world will likely self-organize in a similar instinctual fashion, but only if it lacks humanity’s sentience. I also touch on this in my Alien Souls article.

A word to Christian speculative fiction writers: Neither combat skill, caution, or liberty are the most highly valued traits in Christianity. If your storyworld emphasizes a certain trait, even a good one, over the most important Christian principles, that society will have notable deficits. So if you’re trying to craft a utopia (or dystopia), keep in mind the principle values of the ideal culture: “Do nothing out of selfish ambition or vain conceit, but in humility consider others better than yourselves. Each of you should look not only to your own interests, but also to the interests of others.” Phillipians 2:3-4. Also see Ephesians 4:1 through 6:9.

Also see my articles: Governance I and Governance II.

 

[Battletech image from http://wallpapercave.com/battletech-wallpaper]

[USIC emblem from http://www.nytimes.com/2014/11/02/books/review/michel-fabers-book-of-strange-new-things.html?_r=0]

[Lunar base image from http://www.pastemagazine.com/articles/2015/03/bryan-singer-will-adapt-robert-a-heinleins-novel-t.html]

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Storyworld

Sci-Fi Military Technology

Last month we talked about military technology and how it can be just as important in a fantasy book as a sci-fi novel. You’ll need to consider some of last month’s points in your sci-fi novel as well, but because it’s a science fiction novel, you may have more constraints than your fantasy-writing brethren. I say ‘may’ because not all sci-fi readers will care if your deep-space dreadnaught has unexplained artificial gravity, but some will.

There are basically two different approaches to science fiction military technology. The question to ask is how technical you want to get in your novel, and that will be determined by your writing goal.

People First, Tech Second

Mad_Dog_-_interior
Image from http://www.sarna.net/wiki/BattleMech

Some authors, like David Weber in his Honor series, get very technical about the limitations and uses of military technology, but don’t worry too much about how it all works. That’s okay though, because Weber’s tech isn’t the showcase of his novel. Instead, it serves the purpose of telling a grand space opera. In short, his goal is to craft a story of people, and the technology (detailed as it is) serves as a prop. This is, by far, the most common type of sci-fi novel I’ve read, as it encompasses everything from Star Wars to Star Trek novels.

Since Christians are more likely to be concerned about people and philosophy than scientific causes, your sci-fi novel likely fits into this category. In that case, you don’t necessarily need to reinvent the battlemech or the laser gun. You can assume your readers will be familiar with these pieces of technology and have a decent grasp on the function of giant robots and laser blasters even if the physics are hazy. Conversely, if your world includes weapons not seen in any other books or movies, or if you have a new spin on they way they work, then you’ll need to explain how they function in your world. Just don’t bog the reader down with an unnecessary lecture regarding the nanoparticle physics behind their operation. Unless it somehow becomes relevant later.

Tech First, People Second

book-prey
Image from http://www.michaelcrichton.com/prey/

Others, like Michael Crichton, will do a deep dive into a particular topic and give you a feel for how close we are to inventing certain things. His novel Prey warned of the dangers of swarm behavior, distributed computing, and goal-seek logic combined into some cutting edge surveillance hardware. His primary focus in the novel was to display the consequences our society might endure if we don’t think about our military technology before developing it. In short, his goal is a cautionary story of technology, and the characters are used to further his ideas about it.

If you’re writing a story like this, you will need to hit the books hard. There isn’t a whole lot of other advice I can give you, but to study your subject well and write knowledgeably. Chances are likely if you’ve gone down the road of a military technology-driven story, you’ve already started doing this.

Can you do both?

Possibly, but your space is limited in a novel, so keep that in mind. If your goal is to introduce all the facets of a new type of military technology in a sci-fi novel, you’re going to be spending a lot of time describing the effects on the battlefield. This won’t leave a lot of room for the development of multiple characters, but a single character could grow as the reader learns about his interaction with new military toys.

There are two examples I can think of (and if you know of more, please leave a recommendation in the comments below) that blend these ideas. The first is Robert Heinlein’s Starship Troopers. The abysmal movie of the same name failed to capture the essence of the novel, which was to take a concept like 1st Airborne Infantry (i.e. Band of Brothers), but train the soldiers to drop from space in futuristic armor suits. The book follows Rico through enlistment, training, combat, officer school, and finally command. And through all that, you see the character grow a little. Nevertheless, the goal wasn’t to develop a strong character (and Johnny Rico isn’t as developed in the book as he is in Roughnecks, the kid’s show adaptation), but the goal was to posit the idea of space-dropping infantry. It’s still a “tech first” story. And a darn good one.

Another possible example is Ender’s Game. It also looks a bit like a mixture of both, but the technology’s functionality is never really explained, nor does it play much of a role in the big picture. In fact, the mysteries of the ansible and the strange gravity-free battle room are explicitly stated as being unexplained. Instead the story is really about Ender’s growth from young, hopeful kid to possible savior of humanity. It’s still a “people first” story. And also a darn good one.

How does this apply to your book? Ask yourself what the main concept is you’re trying to communicate in your military sci-fi novel. Are you trying to warn people of the dangers of autonomous drone weapon development? If so, that will be the novel’s focus, and the characters and situations will work to communicate that idea. On the other hand, if your story is one of adventure and action, then the weapons and armaments will be fancy props. Don’t’ sweat the specifics too much. If you take this latter approach, just make sure the weapons (and all the techie things in your novel) are internally consistent and most readers won’t raise an eyebrow.

Also see Doug Peterson’s well-written article here!

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Storyworld

Fantasy Military Technology

Military technology is an important consideration when writing speculative fiction, but sci-fi authors aren’t the only ones who need to think about it. In order to discuss military technology, we should start with a working definition. In this article, military tech is any equipment or magic that assists a people in exerting or resisting influence. This includes defensive armaments from a buckler to the Enterprise’s shields, as well as offensive weapons like lightning spells or bio-engineered mind-altering spores.

Low-fantasy Military Tech

armorIf you’re writing a novel in a low-fantasy setting (that is, a quasi-medieval setting which closely parallels earth’s own history) you must be aware of the significant military advances through the years. Here are some timeline links: (wikipedia, britannica). Historically, significant pieces of military technology have altered the landscape of warfare, and failing to account for these inventions can make your novel seem anachronistic. For example, if you want to write about knights and such, you have to figure out when your novel takes place relative to the invention of the English longbow. Such a weapon allowed a commoner to easily kill a noble knight from hundreds of yards away. That doesn’t mean that knights and longbows didn’t exist simultaneously, but the usefulness of expensive noble warriors dwindled as ranged weapons proved more effective.

I just finished reading R.A. Salvatore’s The Highwayman, and was intrigued by the fact that one culture lived in a bronze age of sorts while another had rolled steel technology akin to Japanese sword-makers. Calling attention to little details like this can differentiate the relative degree of advancement between cultures, and can really help that world persist in your reader’s memory.

High-fantasy Military Tech

Ancestral magic swords, frost arrows, and fireball spells all fit into the realm of high-fantasy. The military technology in this kind of realm is largely defined by magic, whether directly through wizardly incantations or indirectly through some enchanted artifact. You have a lot more freedom in this kind of fantasy setting, but to make the world believable, you’ll need to consider unintended consequences and alternative purposes.

As a general rule, any new bit of domestic technology, no matter how benign, will eventually be repurposed to for military uses. Maybe in your world, benevolent clerics are able to create water at will. If that’s true, undoubtedly some ruler has considered getting a bunch of these holy men together to flood out his rival’s castle. If magicians can easily enchant things with levitation, then a high fantasy B-52 bomber is probably a pipe-dream of the local wizard enclave. If your hero has a helmet that allows underwater breathing, certainly some sorcerer has considered making a fantastic submarine with the same imbuement. These are just some examples. When dealing with something new and fantastic, it might be a good idea to run it by that creepy friend of yours and see if he can find some nefarious military purpose for it. If you lack creepy friends, leave a comment below and I’ll see what I can do.

Sci-Fantasy Military Tech

darth-vader-880128_640 (1)A subset of science fiction is Science-Fantasy, a blend of Sci-Fi and Fantasy. You might wonder what kind of works fall into this category, but you’re probably more familiar with one than you realize. Star Wars includes futuristic military weapons, but also futuristic military sorcerers. Don’t believe me? One of Vader’s advisors even called him a sorcerer. Sure, he got force-choked for the remark, but still.
More commonly, you see wizardry in sci-fi called “psionics” or some similar term (e.g. Mass Effect’s “biotics”). And just like in standard fantasy novels, anyone with a bit of magic (or psionics) becomes very valuable to the military. As a writer, you’ll have to determine how these magic-users fit into your world’s sci-fi military. Are they integrated into combat units? Put into separate special forces groups? Regardless, you must consider a combat application, because in a world with enough conflict, eventually someone will.

That’s all for now. Next month we’ll look at sci-fi military tech!

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Storyworld

Acquiring Things of Value

When writing a speculative fiction novel, determine what the things of value are in your world. Water, food, shelter-building resources, fuel: these are essential to survival and can create primal conflicts in a story. Sometimes wars are fought over precious metals and rare elements with powerful properties either for magic or technology. Maybe your characters aren’t directly involved in your storyworld’s economy, but they’ll definitely feel its effects somehow.

goldbars

If precious commodities have anything in common, it’s that they are rare. Additionally, there are only five ways to acquire them: force, theft, trade, harvesting, or begging. The things of valuable in your novel, as well as the manner in which your characters (and their authorities) acquire them, will shape your fictitious world. Here are a handful of examples from various works of fiction.

Frank Herbert’s Dune portrays the relative need of two different substances, one native to the desert planet of Arrakis, the other quite rare. The rare commodity, water, was used as a form of currency, despite also being a necessary consumable. On the flip side, Arrakis’s primary export was its spice, an addictive drug used for its life-extending and prescience-granting purposes. Interstellar trades (and wars) were made to ensure the exchange of these two commodities, and such is the socio-economic and political stage for the epic saga in Dune.

The TV show Firefly also showed an interesting perspective on things of value. In the opening scene of the first episode, a crew of space pirates scavenge what looks to be a crate of precious metals from a derelict vessel. The entire episode leads you to believe that what Mal and his crew have stolen is something of incredible value. But by the show’s end, you discover the blocks of gold are essentially just foil-wrapped Powerbars. This causes some confusion until you realize just how desperate the border worlds are for food. Nevertheless, we get a glimpse of how the border folk survive – namely by trade and theft.

moonSimilarly, Robert Heinlein’s book, The Moon is a Harsh Mistress, briefly alludes to the commodity of air and the complicated manner in which colonists pay for that utility on a lunar base. Certainly not something we think of here on earth, where the air is free.

In these three examples, water, food, and air are all valuable commodities, despite each being common on earth. On the other hand, the fictional resource in the preceding examples, Dune’s “spice,” is unique and fundamental to Herbert’s amazing world – it literally wouldn’t function without it. If you’re writing a speculative fiction novel, what sort of unique resource needs exist in your storyworld? If you’ve read something with some interesting things of value or ways of obtaining them, consider leaving a comment below so you can pique the imaginations of fellow authors.

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Storyworld

Food for your Storyworld

Regardless how fantastic the setting, the people in your book must treat their environment as commonplace. A character who regularly interacts with something will spend little thought on (and the author should spend little time describing) its method of operation. This is true whether writing about food or magic. But how do you describe the common occurrences of a believable system? It’s best done with sparse descriptions of characters interacting with their world, but to write convincingly, you need to think things through. To get your creative juices flowing, let’s look at the energy that fuels your characters.

No, not their motivations, their breakfast.

Food Production

Unless your world breaks the laws of mass conservation (such as a cleric’s “Create Food” spell or the Enterprise’s replicator), your protagonist’s lunch came from somewhere. If survival isn’t one of your story’s tension hooks, you don’t need to describe the origin of each meal, but in a long enough adventure, your reader may wonder where the lone hero gets his food, and you’ll need to consider it as well.

greenhouse

In our world, all food can be traced back to plants, which require soil, sun, water, and carbon dioxide. This obviously applies to vegetables, fruits, and grains, but grasses inedible to humans are the sustenance of livestock, and from them we get a myriad of consumables. In fact, animal feed can often grow in climates hostile to farming, which is why residents of colder regions historically had more meat in their diets.

Other hostile climates, such as a post-apocalyptic future, may have a similar increase in dietary protein, or they may rely on food production and preservation of ages past (until it runs out!). Alternatively, space stations may house hydroponics facilities, or elven crop growth may depend on the blessings of the local druid. Nevertheless, before food is eaten, it must first be produced.

Food Preservation

spamUnless your protagonists are survivalist hunters or part of the agricultural industry, the food they bring on their adventures must be stored. Portable storage falls into five main categories: canned, frozen, dried, pickled, and salted. Even a high-tech future will have some variation of these methods (e.g. cryo-frozen meats, canned nutrient-paste, etc.).

Preservation only delays the process of rotting as long as possible, but decay is inevitable. You can’t have a character wake from stasis a million years after humanity’s destruction and have her forage for canned food, because by then it will all have spoiled. Exceptions are made for Spam and Christmas fruitcake.

Food Preparation

Anyone who has eaten Cheerios in the car knows not all food needs preparation, but a good meal requires heat. Why? Partly because warm food is pleasant (ever tried cold French fries?), but also because higher temperatures kill harmful bacteria (ranging from 140F for rare beef to 180F for poultry).

microwaveBut no matter how bizarre your world’s heating methods are, your characters won’t think twice about them. Suppose you were an author writing about food two hundred years ago and conceived of a “Microwave Oven.” Should the microwave’s operator need to consider the details of particle physics and wavelengths? Not if you wanted to describe the way we typically use it. Even those who understand microwave technology seldom consider it when they put their leftovers in and walk away. The denizens of your creation should similarly spend little time thinking about something so common, even if it would be unimaginable to those living in a different world or time.

In a fantasy setting, maybe fire sprites heat your villagers’ meals in exchange for precious stones, but don’t revel in the occurrence if it’s commonplace. Or consider a future in which all single-use rations have a self-heating mechanism, making them especially useful on the galactic frontier. At any rate, a method of heating must be considered unless your people eat all their food cold (which limits the kinds of food that can be eaten).

 

Food Disposal

trashcan

Disposal of waste is not of great concern unless your characters inhabit a world of extremely limited resources. Some examples are desert worlds, post-apocalyptic settings, or space stations (Hugh Howey’s Wool Omnibus come to mind). For the most part though, trash isn’t noteworthy. Even a short-range starship will probably jettison its refuse.

 

When writing about food, you don’t need to spell out every detail, but you should ponder how and what your characters are eating. A genuine environment will connect with the reader because it feels like you’ve considered how people survive in it, and food is very much a part of daily survival.

Much of this information comes from my own 2,500 square foot garden and from The Encyclopedia of Country Living, a 900+ page tome by Carla Emery that details everything our agrarian ancestors did.

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Storyworld

Governance II: Politicians and Demons (no, they’re not the same thing)

Last month, we looked at governance by law first, and people second. If the characters in your book find themselves in such a country, they should count themselves fortunate, because that hasn’t traditionally been the case. This is because, as I said before, governments exist to ensure the interests of the governing bodies, not the governed.

Bad Governance (or Typical Governance)

Governments have traditionally ruled in the form of dictators like kings or oligarchies where rule is exerted by a limited few. In these cases, the principle of self-interested governing bodies applies more directly than those with constitutions. Taxes are collected to enrich the king’s lifestyle, wars are fought to increase the galactic empire’s influence, and laws change on a whim to suit the elven nobility’s political games. This form of government isn’t inherently evil, but it allows a limited few to do as they want in an unrestrained manner. Contrary to popular belief, power doesn’t corrupt, but it does reveal the heart condition of those in charge.

[bctt tweet=”Contrary to popular belief, power doesn’t corrupt, but it does reveal the heart #truth #philosophy”]

This doesn’t mean that the ruler can act however he wants, whenever he wants. A wise dictator knows that if he crushes his people too hard, he’ll have a rebellion on his hands. A foolish dictator on the other hand … well, unlucky for King George III, but God bless the USA. If the people suffer long enough under the fictional governing bodies in your novel, at least someone will consider seceding from the empire or overthrowing its authority all together. Christians in such a setting are in a quandary though, since they are called to submit themselves to all authority (even bad ones like Nero, yikes!).

As a note, if your society is ruled by unrestrained power, the characters in your world will feel tangible governmental effects. Simply put, this is because their freedom is much more limited. Even still, bad governance is better than nothing. A lack of any stability produces anarchy and unrestrained violence. It is the reason many suspect God calls Christians to submit to kings, even evil ones.

Inhuman Governance

You are crafting another world, so the possibility exists that aliens, robots, halflings or some combination could rule the land. If this is the case, you need determine the tendencies of these entities. Specifically: Do governing members of that race have the same power-hungry nature as mankind’s own politicians?

[bctt tweet=”Does a fictitious race have the same power-hungry nature as mankind’s own politicians? #philosophy #scifi”]

If not, a charter of limited authority may not be necessary to ensure peace, but you’ll have to work hard to make such an alien species believable. C.S. Lewis did a fantastic job of this in Out of the Silent Planet, and Orson Scott Card’s Formics had a very alien form of governance in Ender’s Game (of course, a real sci-fi reader knows the original idea came from Heinlein’s Starship Troopers novel from the 50’s).

However, if evil nonhumans run the country, it could be a very sinister land. Even the worst of humans have consciences, no matter how hardened. Historically, God has worked miracles on some truly evil men, so no one is completely without hope. But I shudder to think of a land run by callous dragons or heartless androids. It might be interesting, and if well-written, it could be though-provoking. But the Christian should be very careful with monolithic evil. When C.S. Lewis wrote the Screwtape Letters, he said it was a fatiguing experience. I’m not forbidding you to write about demonic governance, I only warn you so you know what you might be getting yourself into.

 

On that cheerful note, I hope that you’ll consider some form of government for your novel. Generally speaking, the political structure should be paired to the extent of government influence you want to see in your character’s lives. Any governing body restrained by the rule of law (e.g. constitutional monarchy, democratic republic, etc.) is going to be less intrusive than a government subservient to the whims of an individual or a group of individuals (e.g. traditional monarchy, communism in practice, etc.).

But if you’re feeling that “analysis paralysis” I spoke of months ago, just read the conclusion of my prior government article, take a deep breath, relax, and write on.

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Storyworld

Storyworld Governance: A Necessary Evil

The people in your world need governance. I’m sorry. I wish I could make it untrue, but a believable ruling system exists in virtually every fantastic world. The elven child in your young adult novel will eventually run into an elder or deputy. The four-man crew of an isolated space station will require a leadership structure. And even the lone hero occasionally needs to visit civilization to stock up on supplies.

So how do you craft a government? First of all, don’t get too overwhelmed, since you can craft it as you go as I wrote a few months ago. But the first principle to remember is this: Governments exist to ensure the interests of the governing bodies, not the governed. This has been true throughout all of human history.

[bctt tweet=” Governments exist to ensure the interests of the governing bodies, not the governed. #sadbuttrue #amwriting” via=”no”]

Good Governance – A rarity of the modern era

If you’re allowed to read this website and have the freedom to even consider writing a book, you may think my statement is overreaching. After all, you’ve been taught that governments exist to secure the rights of the governed, right?

Wrong.

In most western countries, we are privileged with brilliantly crafted documents called constitutions. In essence, they limit the power of politicians and hold them accountable to the people on a regular basis. Rulers continue to act in self-interest, but those interests (namely, power) rely on popularity and benevolence. In other words, good governments constrain the self-interest of the ruler to the well-being of the public.

[bctt tweet=”Good governments constrain the self-interest of the ruler to the well-being of the public #wisdom #takeitforgranted” via=”no”]

So if you want to create a realistic and stable society, or if you want a world in which the government plays little role in the daily lives of your characters, your fictitious country will need something to limit the power of those in charge. This doesn’t mean you need to go into details about the nation’s founding documents. In fact, if it isn’t relevant to the story, please don’t! But keep it in mind as you craft your world, because eventually your characters will interact with the laws of the land.

Note: A small group of people (e.g. a settlement, a space station) can sometimes get around this formalized power-limitation because the man in charge has a much more visceral threat before him. Specifically, if he doesn’t allow others to do their job well, his own living conditions worsen. Plus if he overextends his power, the populace may just kill him off, so good governance remains in his best interest.

Declining Governance – A violent transition

On a long enough timeline, even the best republic will eventually be found in the hands of a power-hungry zealot with enough popularity to bypass normal rules. You see this in Rome’s transition from republic to empire, Germany’s Third Reich, and of course, the end of the Republic in Star Wars.

The other option is complete economic collapse due to decadence and ignorance. Asimov’s famous Foundation trilogy shows this in sad detail, but it was seen earlier when the Roman Empire imploded from financial and military strains.

If your storyworld persists long enough, remember this other principle: no government lasts forever.

[bctt tweet=”No government lasts forever #whatarelief #scary” via=”no”]

Generally Speaking

If you’re feeling overwhelmed, don’t worry too much. Regardless of the setting, most western readers assume a western culture, 20th century rule of governance unless you say otherwise. Taxes are mandatory, theft and murder are prohibited, and the average citizen can expect a degree of protection from powers foreign and domestic. If this is not the case in your world, chances are likely you’ve already given governance a great deal of thought because it plays a larger role in your story. We’ll look at that more in detail next time.

 

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Storyworld

Christian Fantasy and Science Fiction: Alternate Realities

Last month we looked at writing fictitious, sentient creatures within our own universe. In summary, God has a plan for them, but that plan may or may not be similar to the one he has for us. But what if your fictitious world, whether a Christian fantasy novel or a sci-fi one, is governed by completely different fundamental principles?

No, I’m looking at something more fundamental than physics – God.

What if a different God rules your world …

First of all, this doesn’t make you a heretic. It could certainly present some challenges, but if done well, Christians are willing to suspend their disbelief. Plus, non-Christians may be willing to read about worshippers of a fictitious deity even if they’ve been wounded by God’s representatives in this world.

This is especially true of C.S. Lewis’s Narnia series. If you didn’t know (surprisingly, some don’t), Aslan represents our God in Lewis’s fantasy world. However, there is no Bible in the land of Narnia, and the talking animals interact with their creator is differently than us. Most of what we discussed last month still holds true –God had a purpose for his sentient animals, and they never fell from grace so a pathway to redemption wasn’t necessary. Evil does enter the world, but in a different manner and is thus dealt with according to the rules of that world.

Some allegorical books like Hannah Hunard’s Hinds Feet on High Places or John Bunyan’s Pilgrim’s Progress use different names to represent our God, but the difference is in name only – in all other respects, God is very recognizable. Generally speaking, if God is in your book under a penname, this is safe and comfortable for the Christian fantasy and sci-fi audience. And just like historical Christian fiction or any other Christian fiction, the key is representing Him correctly.

What if no God exists in your world …

Can you create a godless reality and still honor God with it?

Yes and no.

Stories communicate ideas, and even a story without religious overtones can share virtues and theological notions. R.A. Salvatore’s Icewind Dale trilogy has a character named Drizzt who overcomes prejudice against his dark elven heritage. This noble figure even risks his life to protect those who would like to see him dead. Sound like Jesus? I’m not saying Salvatore is a Christian (I don’t know either way), but if a Christian wrote a similar novel expressing righteousness, he should be proud, even if a god figure isn’t explicit.

[bctt tweet=”Even a story without religious overtones can share virtues and theological notions #storyworld #fantasy” via=”no”]

Similarly, everyone familiar with Timothy Zahn’s Star Wars trilogy (Heir to the Empire etc.) knows of Mara Jade and her conversion experience. This resonates with Christians and non-Christians alike, but only followers of Jesus understand why.

Of course, the most well-known example of Christian fantasy is J.R.R. Tolkien’s Lord of the Rings. Even though the God we know is not present, there are countless metaphors for Christianity contained in the series, and entire books have been written to unpack them. But fans enjoy the series as a fantastic romp in a richly detailed world whether or not they recognize some of Tolkien’s deeper truths.

However, there is a caveat. Since ethics without divine authority are only a matter of opinion, a truly godless reality has no ultimate source of morality. And a world without any morality will be a very, very dark one. I immensely enjoyed reading George R.R. Martin’s Song of Ice and Fire and I highly recommend it to any budding fantasy writers, Christian or not (I promise it isn’t as graphic as HBO’s Game of Thrones). But I wouldn’t want to live south of the Wall, or even visit. Martin excels at portraying the complete and utter depravity of mankind, but without any source of hope, his world’s inhabitants face a bleak existence. A Christian writer should be careful not to delve too far into the dark without any guiding light.

[bctt tweet=”A Christian writer should be careful not to delve too far into the dark without any guiding light #amwriting #redemption” via=”no”]

In summary, if you are a Christian fantasy or science fiction writer, your novel will have allusions to your faith, because it is a part of who you are. This can take the form of an alternately-named version of our own God or by delivering biblical concepts and ideas in the form of righteous characters.

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Storyworld

Christian Science Fiction and Fantasy: Alien Nature

Atheists believe all creatures evolved over countless millennia of bloodshed, allowing only the fittest members of a species to breed. They therefore imagine all sentient life with the same violent nature as humanity, and the same basic need for governance.

But the writer of Christian science fiction and fantasy has a unique perspective on mankind, and therefore also a unique way to imagine inhuman races. That comes from a biblical understanding of the nature of man.

But the first question the Christian needs to ask when writing a work of Christian science fiction or fantasy is this: Does your world even take place in our universe? If so, you have to take certain things into account. Specifically …

[bctt tweet=”Does your world even take place in our universe? #storyworld #scifi #fantasy” via=”no”]

God is in charge and has a purpose

If the God we know from the Bible exists in your fiction, then we know certain things are true. Specifically: God created man intentionally (not accidentally) to have a relationship with him, man rebelled against God, and God allows man to be forgiven.

Understanding these fundamental aspects of humanity will guide you when writing about non-humans in a biblical universe. Why? Because although God gave all creatures a purpose, an alien’s purpose may be very different from our own. Maybe God didn’t create the space-fairies to worship him, but to punish humanity. Scary thought, but it wouldn’t be unprecedented based on the way He used Cyrus in Isaiah’s prophecies.

God so loved [humans] that he gave his only begotten son

Sin and redemption are so intrinsic to humanity that we forget that mankind may be unique in this regard. But have aliens even rebelled against God like humans? Perhaps they had a test like the one in Eden but passed. Obviously their relationship with the Lord would look very different. A great pair of novels that deal with this theoretical issue are Out of the Silent Planet and Perelandra, both Christian science fiction novels by C.S. Lewis.

[bctt tweet=”have aliens even rebelled against God like humans? #storyworld #scifi” via=”no”]

Even if aliens did fall from grace, redemption may look different. God chose a very awesome way to reconcile man to himself, but a different method could be employed to bring otherworldly people to himself. For example, Ted Dekker’s Circle series (Quadrilogy?) had an unusual redemption story for the characters in his alternate reality/ future/ past/ whatever it was.

A sad possibility is that there is no hope for redemption for an alien race. It sounds cruel, but we know of one sentient alien species in our own reality that has fallen members with no hope for salvation. No, not the Rock People from the Noah Movie. Sigh. Angels and Demons. Angels were created for purposes similar to man’s (worshipping God), but somewhere along the line, a third of the angels rebelled against God (just like Adam rebelled). To our knowledge though, their species has not been offered forgiveness. The mercy He grants humanity gives us a unique and humbling position.

 

Before I completely overwhelm you, not all sci-fi and fantasy needs to have aliens or other species. Examples: The Battletech series by Michael A. Stackpole and others, Joss Whedon’s Firefly (ok it’s a TV show, not a book), and Isaac Asimov’s Foundation. But if you’re writing Christian science fiction in our biblical universe and describing fictitious species , you’ll need to consider which aspects of man’s story are unique and which aren’t. Maybe heaven in your book will contain many different species, or maybe not. You don’t have to describe this heavenly display, but you should keep it in mind as an end-goal for your protagonists. At any rate, God’s eternal plan is of supreme importance in human lives, so it at least bears consideration for nonhumans. And a better understanding of humanity’s own (possibly) unique story will help you craft your own.