Some people say we are living in the “Golden Age of Board Games.”
Board games are a powerful form of storytelling, and including the principles of gamification in your story can help take your novel or creative nonfiction piece from good to great.
To talk about that, we’ve brought together Dan & Connie Kazmaier, board game designers from Calgary who manage Deep Aqua Games, and James Hannibal, the award-winning author of the Section 13 mysteries for kids and developer of the Lightraider games for families.
Join Amy Bowlin & Holland Webb for The Afterword: A Conversation About the Future of Words and All Things Literary.
Meet The Hosts
Holland Webb is a full-time freelance writer and editor. He spends his days writing about higher education, B2B technology, and nonprofit organizations. His clients have let him write for U.S. News & World Report, The Learning House, The Red Lantern, and Sweet Fish Media. Holland’s favorite writers are Malcolm Gladwell, Olive Ann Burns, and Flannery O’Connor. In his spare time … are you kidding, what spare time? You can reach him through www.theafterwordpodcast.com or on Twitter at @WebbHollandLyle.
Amy Bowlin is a veteran teacher. She works with 6-year-olds in literacy intervention and shares with college seniors the art of teaching literacy. Balancing both worlds involves commuting which allows her to listen to her favorite podcasts, “Wait Wait … Don’t Tell Me,” “This American Life” and “Revisionist History.” When she is not traveling to Greece to work with refugees, she likes to write, hike, kayak and spend time with family and friends. You can reach her through www.theafterwordpodcast.com or on Twitter at @albowlin1.
2 Comments
Holland and Amy brought their A game questions. The board games podcasts were surprisingly interesting and informative.
Kudos to all.
Thank you! We had a lot of fun with that one. Next week’s episode on including readers with disabilities certainly got lively! Hope you enjoy that one, too. I appreciate all your support, Burton.