Categories
History in the Making

Fun and Games

Board games − at some time in our lives, most of us have awakened on Christmas morning to find the newest or most popular board game festively wrapped and sitting under the brightly ornamented tree. What smiles those games brought to us then, and what smiles they might bring now, if we were to add a splash of fun and games to our stories.

Choosing a game to embellish our contemporary stories would be easy−just tune in to the explosion of Christmas advertising in autumn, do an internet search for popular games, or venture out to a brick and mortar to eyeball the offerings. But what about stories in a historical setting?

Some historical board games

The game of Checkers has been around forever−okay, maybe not forever, but Checkers as we know it, has been around since 1400 B.C.. Bingo, Backgammon, Parcheesi and Chess, or versions thereof, date back centuries.

However, the 19th century brought about an increase in the design and distribution of board games. It is opined that the boost in interest and subsequent appearance of new board games rose as people found they had more leisure time.

Though some games were likely just for fun, others pointed toward social issues of the day or served as educational tools. Depending on the shape of our historical work, including one of these games might spice up dialog or even reveal qualities in our characters:

  • The Checkered Game of Life (c. 1860), created by Milton Bradley, exposed the challenges people face on the road to success. A derivative of this game, known to most of us as The Game of Life, is still on store shelves.
  • The Landlord Game (c. 1904), was created by Elizabeth Magie. A supporter of a philosophy known as Georgism, she developed the game to help explain and promote the concept that property owners (landlords) become rich and renters do not. The game was not only played in households, but used as a teaching tool at the university level. A deeper look into its history reveals a dispute over ownership of the game. This was resolved circa 1935 by Parker Brothers. By that time the game was known as− surprise!−Monopoly.
  • Suffragetto (c. 1908), of British origin, addressed the social and political issues faced by women in that time period. The game pitted cops against suffragettes. Cops tried to protect the House of Commons from entry by suffragettes while at the same time attempting to breach Albert Hall (where the suffragettes held their meetings). Meanwhile, suffragettes attempted to protect Albert Hall from penetration by cops while they sought to gain access to the House of Commons.

Games from other eras

A few other games that might appear beneath the Christmas tree (or any day) in our historical fiction, include Snakes and Ladders aka Chutes and Ladders (c. 1870),  Sorry (c. 1934),  Clue (c. 1948), Candy Land (c. 1949), and Risk (c. 1957). These games have survived decades and can still be found on today’s market.

Should we be inclined to conduct additional research on the subject of board games, the search words “history of board games” would likely glean sufficient fodder. Also searches on Milton Bradley, Parker Brothers and Hasbro, publishers of games in the 19th and 20th centuries, would prove enlightening.

If, however, we were to choose to invest precious time in other aspects of research, in most time periods it would be safe to wrap up a game of Checkers and plop it under the Christmas tree, or set the board between two characters in a shady spot on a hot summer day.

No matter the season or occasion, coloring our work with a bit of Fun and Games can add another aspect of interest for our readers.

Jeannine Brummett lives in South Carolina with her husband of nineteen years, Don, who shares his three adult sons and three grandchildren with her. Reading is big on her list of things to do, but she also thrives on TV crime dramas, NBA basketball, and marvels at the critters and fowl life that live at the pond behind their house. She loves to sing praise songs, attend Bible Study, and help at a local food pantry.

Categories
Storyworld

Board Games that Inspire Writing

The murmur of countless alien tongues subsided as the chairman of the interstellar council called for order. The delegates to Mecatol Rex were unusually nervous tonight, and with good reason. By the end of the week, congress might put forth a motion to ban bio-technology, a move that would devastate the inhabitants of New Moscow. The young ambassador from the Federation of Sol held his breath as the insectoid chancellor of Sardakk N’orr took to the stage, violently shaking a proposal in his foreclaw. The political games had begun. 

When you think of storyworld ideas, your typical sources are probably other books, movies, and TV shows. But have you considered board games? No, I’m not talking about Monopoly, Risk, or Sorry. Modern games provide a wealth of imaginative fodder for the aspiring novelist.

twilight-imperiumThe example in my opening paragraph comes from a truly epic game called Twilight Imperium. In it, various alien races compete for galactic supremacy through military force, shrewd diplomacy, and delicate trade arrangements. While there are similarities to any conquest-type game, from a writing perspective the real gem is the character development of the individual races and the manner in which they interact in the galaxy. In addition to battles and alliances, the actual rules of the game get voted on regularly at the council event. It’s an intriguing concept for a game, and any sc-fi writer is sure to enjoy the political debates between each of the six players. Trade deals and a variety of starships round the game out and should provide an abundance of ideas for anyone hoping to write a space opera.

Love LetterSmaller in scope but not in story, the game Love Letter is a simple game where each player has only a single-card hand. Easy to learn, but sophisticated enough to keep gamers coming back, Love Letter serves as a wonderful gateway for those unfamiliar with modern games. But even the included back story is captivating. Basically, the queen of the kingdom has died and various suitors are trying to win the hand of the princess. The king won’t just let anyone speak with his daughter, so he carefully guards the young woman. Her only hope – that some handsome prince might find a way to deliver a message through the castle staff. Filled with intrigue and amusing characters, you might be surprised at the writing inspiration you can draw from this simple game.

Davith and FriendI recently had the opportunity to play the game Imperial Assault, a cooperative strategy game of heroes set in the Star Wars universe. While you might think you already know that Galaxy Far, Far Away pretty well, you should think again as you play this. Set in the period of the rebellion, each character possesses a deep history and exciting side quests. My character, a force-sensitive operative dressed somewhat like Mortal Kombat’s Sub Zero, is on the hunt for his former employer who might be selling secrets to the Empire. The set-up is similar to a Jason Bourne movie, but with enough interesting twists to keep me engaged. But the story isn’t just about my character, as each of the main characters has his own story that further fleshes out the universe. The elements of the world (blasters, walkers, etc.) may feel familiar, but the scenarios are unique enough that they may inspire you in ways that George Lucas’ films haven’t.

Shadows of BrimstoneSet in the Wild West, Shadows of Brimstone puts you in the role of a sheriff, preacher, rancher, or any number of assorted other professions of the period, and pits you against a wide array of Cthulu-inspired critters. The blending of monsters with a gold-rush era landscape is a great and fresh setting. The individual missions are all twists on old west concepts, whether exploring an abandoned (and now demonically reoccupied) mine, rescuing a child who fell down a well (and is now surrounded by evil critters), or finding the source of a town’s disturbances (which happen to be in another dimension). The amount of storyworld built here is stunning. Many of the ideas could inspire a hopeful steampunk or fantasy writer.

This is just a small sampling of various games I’ve played, but the wealth of ideas that have gone cardboard is legion, and many host quirky and fun stories to boot. If you get a chance, stop by your local boardgame store and scope out the market. From the 16th century piracy of Merchants and Marauders to the superhero battles of Sentinels of the Multiverse, you’re sure to find something that captures your imagination. Granted, you can’t lift their storyworlds directly without a copyright lawsuit, but if you’re searching for inspiration, this might be the ticket. Ooh, did I mention Ticket-to-Ride?

 

Twilight Imperium image from http://www.swordsandspace.com/2013/08/twilight-imperium-after-action-report_31.html

 Love Letter image from https://lordoftheboard.wordpress.com/2013/05/17/love-letters/

 Imperial Assault image from https://deathwatchstudios.com/2016/07/11/imperial-assault-heroes-of-the-bespin-gambit/

 Shadows of Brimstone image from https://wediealotblog.wordpress.com/