Categories
Fantasy-Sci-Fi

The Secret to a Good Sidekick

 

The beloved “sidekick.” Han had Chewy. Frodo had Samwise. Harry had Ron and Hermione. Captain Kirk had Spock. The Doctor had…well, all of his companions. In the world of fantasy and sci-fi, the main character usually has a loyal helper by his/her side.

But creating a sidekick just for the purpose of being a sidekick can be a trap for even the most seasoned writers. (See: Jar-Jar Binks from Star Wars: Episode I.) Before a helper is created to serve as comic relief, or as the sounding-board for the main character (MC), the writer needs to consider the sidekick’s true role. What is his/her real purpose?

Every MC needs a flaw (or two). This is not only necessary for the direction of plot or to give the journey purpose, it is also needed for balance against other characters—particularly the sidekick. Where the MC is weak, the sidekick is usually strong. The personality flaws the reader may hate within the MC are often the reason the reader loves the sidekick. Sometimes, there is no possible way for a MC to “win at the end” without the aid of the sidekick.

A sidekick is also more than an extra character to help move plot forward; more than a narrator to provide valuable information; and more than the unlucky soul who cleans up whatever mess might be left behind by the MC. A sidekick is often the one person with whom the reader can deeply connect; the person the reader identifies with the most.

Take your time when creating this vital element of your story. Possibly, base specific personality traits from people you already know. Sit down and create a Myers-Briggs personality test for your sidekick character. What makes him/her tick? Get to know this person just as much as you (likely) already know your MC. Plot out the purpose of the sidekick within the story and the reason that person has for sticking around with the MC despite all his/her flaws. Dig deep. Know your sidekick before you begin adding that comic relief factor.

So much of a writer’s time is spent focused on plot, theme, setting, characterization, and other technical points. But don’t miss out on an opportunity to take your story to the next level by creating an extraordinary sidekick. It’s one thing to create a Jar-Jar Binks, but wouldn’t you rather have a Samwise?

Bio: Laura L. Zimmerman is a homeschooling mom to three daughters, and a doting wife to one husband. Besides writing, she is passionate about loving Jesus, singing, drinking coffee and anything Star Wars. You can connect with her through Facebook and Twitter and at her website, www.lauralzimmerman.com

Categories
Storyworld

The End of Civilization

Recently, a friend of mine asked me if western civilization was at the end of its life cycle. It’s a loaded question, and its answer will largely be dependent on how you define western culture. I’ll answer the question in a minute (or because I hate click-bait as much you do, you can skip to the last few paragraphs – I won’t tell on you), but this got me thinking of good storyworld ideas. Specifically civilizations in decline and how to preserve culture.

Cultural Preservation in Fiction

First of all, what I am not talking about is the French Resistance or Napier’s band of anti-Neo sappers in ExoSquad. Those are fine stories of fighting an oppressive government, but preserving culture usually means peacefully (if possible) living in one society, while preserving the spirit of another.

In Asimov’s Foundation, Harry Seldon foresaw the collapse of the Galactic Empire long before it happened. He knew that once that downfall began in earnest, it would take millennia to reestablish the same level of culture and technology. His solution? Create a colony with a massive library of all information necessary to recreate society. The colony of mostly scientists would feverishly work to teach successive generations all of known literature, science, and culture. It worked. The bloated galactic empire fell to the point where nuclear power was no longer known, space travel was rare, and control of different regions was usurped by local warlords. Meanwhile, Seldon’s world of Terminus carried on and even made advances.

The premise was borrowed by the storyworld of Battletech, where a semi-religious cult on earth maintained what was called “losttech.” They were decades more advanced than the other thousands of planets, but not because of scientific breakthroughs, but scientific preservation. The five main houses controlling known space had lost even the ability to create new battlemechs, their principle method of warfare.

 

In various fantasy settings, sometimes the arts of magic are preserved in a similar way. While the rest of the people beat each other senseless, mages will isolate themselves to preserve their craft. And they always seem to do so in dangerously tall and remotely situated towers. I can’t think of any specific novels, but I know I’ve rolled dice in at least one role-playing game with a similar backstory.

Cultural Preservation in History

These fictional tales are believable because they are based on actual events that happened in history. Over a thousand years ago, a man named Benedict created enclaves of culture, science, and literature to preserve the best of Roman, Greek, and Judeo-Christian culture. These little enclaves became known as monasteries, and monasticism was born. And we can all thank God for it, since monasticism effectively maintained a light in the dark ages and allowed culture to rebound once a degree of political and legal stability resumed in Europe.

My wife is currently reading a book called The Benedict Option, which looks at what Benedict did and evaluates if a similar method ought to be employed in present times. I’m not a huge non-fiction reader, (I believe truth is sometimes best conveyed in fiction) but the topic sounds interesting enough that I’ll probably pick it up when she’s done.

Cultural Preservation in Present

In a larger context, Christians know this idea resonates, and not just because of recent law-changes or disruption on college campuses. As Christians, we preserve a way of life – a relationship with God – that was lost soon after creation. Despite my tendency to avoid nonfiction, I’ve been reading Jake McCandless’ book Spiritual Prepper (I mean check out the cover, how could I not?). It is a good reminder that although the world is increasingly antagonistic toward us, we are called to preserve our faith. Each of us are little monasteries that preserve a Christian value system foreign to those around us. One might even call us temples. And in large groups, like at a church or a community gathering, we represent a subculture.

So is Western Culture really dying?

That depends how you define it. Some see western civilization’s foundation as secularism and liberalism. And before my conservative friends balk at that, remember that classical liberalism (the idea of disagreeing politely, discussing rather than shutting down ideas, encouraging freedom as long as it doesn’t impede the freedom of others, etc.) has nothing to do with the Democrat party. Just watch the news to see how the so-called Resistance treats people who disagree with their “open-minded” views. Also see Dave Ruben’s video here.

In modern times, the term “Liberal” has been perverted, but secularism has been reigning for quite some time. If western culture was built on a secular ideal, then I’d say it is reaching its natural conclusion. That’s because secularism holds to no higher authority. One cannot claim that murder is wrong (since there is no higher authority to cite), only that one feels murder is wrong. Or that the largest group opinion is that murder is wrong. Or the most vocal group opinion is such.

As for me, I think Western Civilization is best described as an intersection of Greek, Roman, and Jewish cultures. The Greeks brought the idea of logic and reason over emotion, the Romans provided an evenly enforced set of universal laws, and the Jews had a unique value system which valued life, property (even slaves had rights in Jewish culture), and a respect for a higher power to which all people, even kings, were subject. And Christianity was birthed at this same intersection point. For this reason, Christianity and Western Culture are intertwined, each shaping the other.

Do I think that Western Civilization, as I define it, is falling? Yes. Emotion is far more important to most than logic and reason; FBI director James Comey has proved that we no longer have a set of laws universally enforced between ruling class and commoner; and the only religious part of the constitution that progressives cling to is the line about “separation of church and state.” Never mind that that particular phrase isn’t even in the document.

However, there is hope. As I’ve already said, within each Christian is a preserved culture, different from the world. As long as we continue to meet together, encourage one another, and help each other in the faith, then the best development of Western Culture, one that now transcends all local cultures – the restored relationship between God and man – will be preserved.

 

Battletech Galactic Map from: http://operationbulldog.blogspot.com/2010_08_29_archive.html

Benedict Picture from: https://en.wikipedia.org/wiki/Benedict_of_Nursia

Wizard Tower image copyright Shaun Williams: https://www.3dartistonline.com/image/10248/wizards_tower

Categories
Fantasy-Sci-Fi

The Fantastical Character of Setting

 

“Murder committed on a dark and stormy night.”

“A grouchy widow lives alone in a broken down cottage.”

“The crazy inventor resides inside a windmill that works of its own free-will.”

Three greatly varied scenes, all enhanced in mood by the setting.

Many writers use setting to influence the reader’s emotion for a particular scene or to foreshadow what is later to come. But what about setting as a character itself?

Many writers strive to go beyond the simple cookie-cutter description of setting at the beginning of the story and sprinkle the emotional elements of that setting throughout the work, creating a deeper connection between the reader and characters. Using setting in this way can take the story to another level and can set that story apart from others like it. However, as fantasy writers, we have the opportunity to get even more creative with setting. Because our stories have the ability to go beyond the laws of physics, we can change or twist the setting into its very own unique character.

In Disney’s newest theatrical release, “Moana,” the fantastical world of demi-gods and magic does just that. While it may appear that the majority of the movie takes place on a small boat with a young girl and a demi-god (named Maui), there are actually three characters in each of those scenes. (If you don’t count the chicken!) Time and again the Ocean comes to the forefront, directing and affecting the final outcome of what takes place between Maui and Moana. In fact, it is the character of Ocean that sets Moana on her quest in the first place, when she gives the young girl the “heart of Tafiti” so she can go in search of Maui.

Once on the boat, Maui repeatedly attempts to leave the quest himself—or to force Moana to leave—but is waylaid when Ocean plops each of the main characters right back in their positions on the boat. How’s that for character? Without Ocean, the story would’ve ended before it even began!

As we write our fantasy stories, we have the opportunity to “think outside the box” with our imagination and take setting beyond what may be allowed in a non-fantasy world. In what way can you use your setting to make your story better? Is there an element missing from your work that could be filled with another non-human character? Take time to explore your setting—and the use of it as character. It may be just what your story needs.

Laura L. Zimmerman is a homeschooling mom to three daughters, and a doting wife to one husband. Besides writing, she is passionate about loving Jesus, singing, drinking coffee and anything Star Wars. You can connect with her through Facebook and Twitter and at her website, www.lauralzimmerman.com

Categories
Fantasy-Sci-Fi

The Many Worlds of Sci-fi and Fantasy

 

In what world does your story live?

Sounds like a strange question, doesn’t it? After all, most bookstores are stocked with tales where the action takes place somewhere on Earth, either in present day, or in a historical setting. Most fiction is based on real-life, so it makes sense that we have no other world in which to experience life, right?

Not for sci-fi and fantasy authors! We are the blessed lot that can choose in which world we want our story to come alive. Chances are, this is one of the main reasons we were drawn to the genre in the first place.

What “worlds” are available to such authors? The most obvious would be the one in which we live. However, just because it’s Earth, doesn’t mean it needs to remain ordinary. Futuristic sci-fi takes place right here on Earth, but much further in the future. Yes, the author is confined to the laws of science regarding our planet, but the world would be greatly different than what we know today. The tale may also take place in the past or present. This kind of story can be found in the “Harry Potter” series, written by J.K. Rowling.

Other “worlds” available to fantasy authors are the ones on planets similar to Earth. The physical characteristics of the land, and many of the setting descriptions may sound analogous to that of a country with which we are familiar, but the location is definitely not Earth itself. An example of this would be “The Lord of the Rings” series that encompasses Middle Earth, written by J.R.R. Tolkien. This kind of fiction would also include stories that may begin in our true “real-world” experience, but where the character travels through a passageway leading them to an imagined world of impossible things. Lucy Pevensie experienced this when she walked through the door of her wardrobe in C.S. Lewis’ “The Chronicles of Narnia” series and ended up in the land of Narnia.

Finally, there are the places that are very much unlike our planet Earth—those that are inter-galactic or clearly defy all matters of nature to which we are accustomed. This would cover a good portion of the sci-fi genre and space opera. In these worlds, “the sky is the limit” when it comes to imagination. Not only can the magic or force behind these worlds be varied, but the creatures and abilities of humans can take a far greater leap than the average story. These would include novels such as the “Star Wars” Expanded Universe books, written by various authors.

What worlds have your characters visited recently? Whether you like to keep them close to home, or send them to galaxies “far far away”, within the genre of sci-fi and fantasy, the possibilities of where you can take them, are endless.

Laura L. Zimmerman is a homeschooling mom to three daughters, and a doting wife to one husband. Besides writing, she is passionate about loving Jesus, singing, drinking coffee and anything Star Wars. You can connect with her through Facebook and Twitter and at her website, www.lauralzimmerman.com

Categories
Fantasy-Sci-Fi

Fantasy and Maps—Does Your Story Need One?

 

What do “The Lord of the Rings,” “The Chronicles of Narnia,” and “The Land of Oz” all have in common?

Crack open any of these classic books and you’ll find a map of a fantasy world to go with the story. The inclusion of maps within works of fantasy was not uncommon in early literature, however, it was made more popular with J.R.R. Tolkien’s “The Lord of the Rings” saga.

There are multiple reasons to include a map in your fantasy work. A map can aid a reader to use their imagination and abandon their disbelief of the non-reality. This new world, although steeped in mystery, becomes real to the reader, bringing a deeper connection between the reader and the story. Just as the character of the story is on a journey through this fantasy world, having a visual of where that character treads can create a better understanding of his personality.

Among the more recent fantasy writers, a few authors prefer to avoid the inclusion of a map, as they consider it a distraction from the story. These authors would prefer for the reader to deeply connect with the words, and to avoid the urge to flip back to the map, thus breaking up the story in the reader’s mind.

But there are also writers who hold firm to the inclusion of maps, recognizing that every reader is different. Some readers love maps and might purchase a fantasy book simply because a map is included! Others are more visual and need a map to help them understand the movements within the story. Ultimately, if a reader isn’t a fan of maps, they will likely just skip right over it anyway.

So, should you include a map in your fantasy manuscript? Consider these thoughts to help you decide:

– It’s not a good idea to include it just because other fantasy authors do so. If a map is necessary for the reader to understand the story—particularly if there is quite a bit of travel within it—then by all means, include one!

– Can you keep it simple? It’s important to keep the reader in mind so you don’t bog the picture down with extraneous detail. There is a difference between “complicated” and “detailed.”

– How much research are you willing to put into it? There can be marked differences between a medieval design and a futuristic design. Study the maps of successful fantasy books and see what common theme you see between them.

If you’re still not sure if your book needs a map, then ask your beta readers or critique partners for their input. If you can write in a way so the reader doesn’t need to flip to a map to understand where your character’s journey takes them, then it’s likely you can leave out this extra element in your story.

Does your manuscript include a map? How has it improved the overall understanding of your fantasy world with your readers? I’d love to hear your thoughts below!

Laura L Zimmerman Laura L. Zimmerman is a homeschooling mom to three daughters, and a doting wife to one husband. Besides writing, she is passionate about loving Jesus, singing, drinking coffee and anything Star Wars. You can connect with her through Facebook and Twitter and at her website,www.lauralzimmerman.com

 

 

 

 

 

Featured photo courtesy of Upsplash & NASA

Categories
Storyworld

Fantastic Geographical Influences on Cultures

As Tatooine’s twin suns slowly inch to the sand dunes in the horizon, a lone figure strains his eyes as he scans the endless wastes to the west. Some of us are so familiar with Star Wars that we can’t remember the first time we saw young Skywalker against the backdrop of the two setting suns, but this scene is anchored in my mind as a brilliantly subtle method of showing a vastly different world.

Not every sci-fi or fantasy story has fantastic geographical elements, but some of the most memorable do. If you’ve considered writing a speculative fiction book, you’ve probably already considered a number of its aspects, but you’ll need to consider how the world’s geography shapes the culture of your storyworld.

The titular world described in the novel Dune by Frank Herbert served as a great inspiration to George Lucas’s Tatooine. Windswept sands and arid climates make for eye candy, whether reading about them or watching them, but the real gem in Dune is seeing how the local people survive in their environment. Water is such a scarce resource that it becomes a trade commodity and advanced suits are used to recycle their liquid wastes. But dehydration isn’t the only concern, since deadly storms whip up frequently and massive worms seek to devour anything that makes vibrations on the sands. The setting is incredibly perilous and consequently the indigenous people live a Spartan, nomadic lifestyle. I think because of the climate and the culture, Herbert models the people like a romanticized version of 19th Century Arabs, though with a sort of mysticism uniquely their own.

crater2Closer to home but no less exotic, Homer Hickham’s novel Crater takes place on our own moon. If the author’s name sounds familiar to you in a non-literary sense, that’s because Hickham was the real life main character in the movie October Sky. After a successful career at NASA, he’s taken up writing Christian Science-Fiction situated on a lunar landscape. Crater, the first novel in his series, deals with the difficulties of lunar survival on a well-established colony. The book is geographically interesting, from the ubiquitous low-gravity to the commerce routes used by space age delivery trucks. Starting in his home in a rugged Helium-3 mining town, the main character must trek across craters, canyons, and rocky plains to obtain a mysterious package at the moon’s main port of call. Because of the harsh setting and the rugged independence of these colonists, Hickham portrays the men and women of the moon similar to Appalachian miners.

PT_BtPoSWhile my first two examples take place in environments naturally devoid of water, the complete opposite is seen in Howard Andrew Jones’ Pathfinder Tales: Beyond the Pool of Stars. In it, Miriam Raas is pulled back into her family business of deep sea salvaging and must fight off monsters, pirates, and evil sorceresses along the way. But she isn’t without her tools of the trade: a magical version of scuba gear, complete with underwater breathing and enhanced mobility. The society that has grown up around her home in Desperation Bay is one of commerce and shipping, complete with nobles and merchants vying for importance through petty political squabbles you could expect in such an environment. The culture is probably most similar to that of Britain during the peak of its naval might, but the magical influence sets the tone as something distinctly different.

When you think of your storyworld, consider its unique geographical features and how civilizations might develop around them. As in these examples, you don’t have to invent environment-culture interactions from scratch. Readers expect people (and all sentient beings) to naturally develop functional cultures around their environment, and they expect these interactions to have elements similar to what we’ve historically seen on earth. So the more you borrow and tweak elements from our own diverse world for your own purposes, the more your settings will feel realistic.